| 04-13-2009, 11:43 PM | #1 | ||||||||||||||||||||||||||||||||||
Alright guys, so I've pretty much retired from wc3 modding and I'm already looking toward starcraft 2 modding. I'm going to make a solid map for sc2 which is the culmination of everything I have learned about map design and hero dynamics. I'm making a few assumptions about what I'll be able to do in sc2, such as being able to trigger cooldowns, and being able to make custom models to fit my vision. What I'm looking for in this topic is genuine feedback about any flaws in my design, or any suggestions about my currently planned heroes. If you want to come up with suggestions for more heroes you can, but try to keep these mostly to themes and loose strategies, not detailed skills. Note: Many skill and hero names are temporary and will be changed. You are welcome to suggest substitute names.
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| 04-13-2009, 11:44 PM | #2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 04-13-2009, 11:44 PM | #3 | |||||||||||||||||||||||||||||||
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| 04-14-2009, 12:31 AM | #4 |
When you say the builders will spawn every few seconds and build a defensive structure.. I do believe that that would create A LOT of structures. It could work if the time was changed to maybe, 5 minutes? Think about how fast time flies in an aos. And in all honesty, in the first 10 minutes where no real pushing occurs, there could be 100 towers in the middle of each lane for each team. The whole voting process can piss people off when they dont get the team they want... people are babies and leave. I have seen people leave in dota when they got a hero they didn't want. There should be an "all pick" or "all random" mode, just for the heroes. As for not rewarding people for killing heroes, that sort of destroys the main sport of an aos. If you ask people that play dota, most of them would agree that kills are more fun that actually pushing to the enemies base. "Brain Bug" is an *ugh* name. I wish you luck with your endeavor. 0. |
| 04-14-2009, 01:19 AM | #5 | ||||
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Buildings are weak and are meant to support the heroes. They will fall pretty easily with no team supporting them. No pushing in the first 10 minutes? why is this? There is fighting and pushing from the moment the game starts. Quote:
Maybe I'll come up with some other way to pick. But keep in mind I'm not making this map for the masses of idiots. I'm making it for those who enjoy playing it. Quote:
It would be impossible to play this map and not kill an enemy hero every few seconds. This map is a bloodbath of adrenaline with constant fighting. Kills are rewarded with pushing the enemy back, gaining position, and eventually getting to their main base. Giving additional motivation also lends to snowballing, which I'm trying to avoid. Quote:
I mentioned these were mostly temporary names. Any alternates come to mind? My brain is dead at the moment. |
| 04-14-2009, 01:39 AM | #6 | |||
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"Hive Overseer", "Broodmother", or even the generic name "Queen" (which comes to mind every time I look at the pic. Makes it hard to think of something else ) I know, not that creative. I'm sorry I can't offer anything else, but I'm sure you will think of an enticing name in time. |
| 04-14-2009, 01:52 AM | #7 |
Some replacement names I have been thinking of.. Demolition Expert --> Grenadier (Not much of an upgrade at all, but w/e) Zealot --> Myrmidon Mind Bender --> Seraph Juggernaught --> Atlas My brain is dead at the moment as well ![]() |
| 04-14-2009, 03:23 AM | #8 |
Dark Templar -> Servant of the Khala/Elite Khalite (Kahh-lie-t) Zealot -> Psionic Shocker (Shocker as in Shock Trooper) Brain Bug -> Matriarch Queen/ Matriarch |
| 04-14-2009, 04:27 AM | #9 |
Updated Zer'atai Servant (looked up name from blizzard lore) and Matriarch. Keep em coming, feel free to help with ability names too. |
| 04-14-2009, 04:35 AM | #10 |
Are you going to accept Hero suggestions? |
| 04-14-2009, 04:44 AM | #11 |
The Matriarch's "Brain Worms" --> "Carnivorous Spawns/Broodlings/Worms" Toxic Hunter --> Marsh Stalker Time Keeper --> Chrono Seer/Watcher Edit- If you are accepting hero suggestions, the "Seraph" title would definitely go better with an archon hero. Perhaps one who is very similar to the archon in game. All his abilities will revolve around his mana, not only to protect the miniscule health he has, but also to dish out pain. |
| 04-14-2009, 04:49 AM | #12 | ||
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I probably won't accept them 100% as suggested, but I am looking for creative themes and skill interctions. By all means go ahead if you have an idea. Quote:
I was thinking about a mana-based Archon too. Alright I'll name him Seraph and give his skillnames an angelic theme. Expect to see him tomorrow |
| 04-14-2009, 05:27 AM | #13 | ||||||||||||||
Kewl :) Protoss:
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| 04-14-2009, 11:37 AM | #14 |
I like "Brain Bug" much better than "Matriarch", for what it's worth. Either way, it's referred to as both in your table, so you might want to fix that. |
| 04-14-2009, 03:48 PM | #15 |
Reborn The Immortal (Dragoon) skin would be this character. Last Stand- Once reaching X% health (low number, perhaps 20) the Reborn enters a stationary phase, taking 50% damage and dealing less damage (75% maybe?) Lasts until all enemies in an aoe are dead or until the Reborn dies. Phase Disruptor- Blasts an enemy with a powerful cannon, dealing X damage and throwing them into a confused state, reducing their chance to hit by Y%. Zealous Charge- The Reborn targets his cannons backwards, allowing him to surge forward with great speed. Deals X damage, knocks back and stuns enemies caught in the chargefor Y seconds. Leaves a large crevice (I spelled that wrong, no?) where the charge took place. Adamant Will(passive)- Gives a +armor bonus, as well as giving a small percentage chance to negate a direct target spell. Ultimatum (Ultimate)- The Reborn begins uses up all of the energy used to maintain his life to fire a massive energy beam (Channeling) in a straight line. Every second, X mana and Y life is drained. The Beam deals X+Y damage every second, as well as slowing movement and attack speed by a large percentage. Last Stand cannot be activated while channeling this spell. The Reborn can die from this spell. All of that is subject to change at your will |
