| 04-17-2009, 03:00 AM | #1 |
| 04-17-2009, 03:46 AM | #2 |
Very nice :P |
| 04-17-2009, 06:08 AM | #3 |
GJ Anemic, looks better than in 2.xx and I presume that was the goal. He's still a pissed of dwarf ;). Is that wheel on his back purely aesthetic or it has some functionality with his abilities? |
| 04-17-2009, 06:13 AM | #4 |
Reminds me of Erwt's battlerager, though that might be because it's also a dwarf which also has a red beard. :P |
| 04-17-2009, 06:33 AM | #5 |
Bad. Ass. |
| 04-17-2009, 10:38 AM | #6 |
Beastmaster animations I'm assuming? |
| 04-17-2009, 11:14 AM | #7 |
We're exploring options at the moment, but beastmaster anims are a possible. |
| 04-17-2009, 11:51 AM | #8 |
THe battlerager uses beastmaster as well, though edited. Works like a charm for a badass dwarf :D I like everything except for the texture on the wheel and the axes. The wheel is a little bit too crowded, too much going on there to fit in with the style. I'd make the center larger and do less, and bigger spokes. The color of the texture doesn't quite fit in with the rest too, the highlights are of a strange color and are placed erratically. I'd flatten in out a little bit, generalize the color. The texture on the axes looks a little muddy, the way the blades connect the the big metal ring is kind of strange. I'd just put the blades on the ring instead of trying to make them connect to the edges of it, that is more likely how it would have been made. Some leather straps for support would be sweet as well. |
| 04-17-2009, 02:58 PM | #9 | ||
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I agree with all of Erwt's points, though. The wheel does appear a bit cluttered in-game. The axe could also maybe use some kind of strap as he suggested just to give it a bit more life. And yeah, it does appear a bit muddy, a worthy note. I kind of like the axe shape as it is now, especially since in a course I just took on material formation processes I know it's doable (and good for stabbing), but maybe that's just opinion. :) |
| 04-17-2009, 03:26 PM | #10 |
Beastmaster animation is nice. But it's rock to no point of return with Blademaster's animation together with Beastmaster's anims. Stabbing, jump-slashing is worth it. (It'd look like he gripped two axes together and slash down.) |
| 04-17-2009, 05:43 PM | #11 |
I've always wanted to see a remake of this great model. Team-Color included, I presume? :P |
| 04-17-2009, 06:00 PM | #12 |
It´s an AotZ exclusive, so I don´t think so. It´s really nice indeed, I agree with erwt crits though |
| 04-17-2009, 06:23 PM | #13 | |
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| 04-17-2009, 06:58 PM | #14 |
Woah, never seen that concept art. :P No Team-Color? That's weird. I mean, I knew it was an AotZ exclusive resource (wasn't subtly hinting for a release), but if no TC, how will you be able to tell player differences easily? Or do you have a workaround for that coming up (haven't played AotZ in a while)? |
| 04-17-2009, 07:44 PM | #15 |
Each character has it´s own team color |
