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Remake of the Chaos Orc units ladder race

04-17-2009, 08:40 AM#1
Flame_Phoenix
It looks like race contest was a success about ideas... so I think I should try my luck here too.

Hi guys. My project CCFE has a Chaos Orc ladder race as some of you may know. However this race is unbalanced and has problems. Also their abilities suck. So I decided to remake the race and I came up with this ideas. However I am not sure if this new ideas are good. I fear that I am making the race too powerful and too unbalanced, and I also lack ideas and names for some key units. So I am here (again) asking for the opinion of the community.

Please give suggestions and ideas, I give rep++ to people who help.

Quote:
Based on:
Design Guide for a Fifth Race - Wc3campaigns

Buildings

Main
- Model: Orc Great Hall
- Icon: Orc Great Hall
- Funtion: Can gather resources and evlve to 3 tiers.
- Units:
- Fel Orc Peon
- Researches:
- Chaotic Rage
- BackPack
- Abilities: Spiked Barricades
- Tier 1

Fel Orc burrow
- Model: Orc burrow
- Icon: Orc burrow
- Funtion: Increases food. Can load peons to defend itself.
- Abilities: Spiked Barricades
- Tier 1

Fel Orc tower
- Model: Orc tower
- Icon: Orc tower
- Funtion: Basic defensive unit that attacks enemies
- Abilities: Spiked Barricades
- Tier 1

Corrupted fountain
- Model: Blood fountain
- Icon: Blood fountain
- Funtion: Sells items for the race. It is also a requirement for some units.
- Abilities: Spiked Barricades
- Tier 1

Fel Lumber Mill
- Model: Orc Lumber Mill
- Icon: Orc Lumber Mill
- Funtion: Serves as a drop point for lumber. Also has upgrades for the Fel Orcs.
- Researches:
- Spiked Barrciades
- Melee attack
- Melee armor
- Ranged attack
- Ranged armor
- Abilities: Spiked Barricades
- Tier 1

Chaos Barracks
- Model: Orc barracks
- Icon: Orc barracks
- Function: Trains basic warrior for the Chaos Orc race
- Units:
- Fel Orc Grunt
- Fel Berseker
- Chaos cart
- Researches:
- Inner Flame
- Inner Burn
- Driver License
- Abilities: Spiked Barricades
- Tier 1

Altar
- Model: Demon Portal (needs birth animation)
- Icon: Demon Portal
- Function: Trains and revives heroes
- Units:
- Summoner
- Chaos Warchief
- Chaos Blade Master
- Chaos Leader
- Researches: none
- Abilities: Spiked Barricades
- Tier 1

Possession Lodge
- Model: Orc Spirit Lodge
- Icon: Orc Spirit Lodge
- Function: Trains casters and also has upgrdas for them
- Units:
- Chaos Warmage
- Fel Seeker
- Researches:
- Chaos Warmage Adept training
- Chaos Warmage Master traning
- Fel Seekerk Adept training
- Fel Seeker Master training
- Skeletal Unholy strenght
- Ward Longevity
- Abilities: Spiked Barricades
- Tier 2

Chaos Bestiary
- Model: Orc Bestiary
- Icon: Orc Bestiary
- Function: Trains medium units with abilities for fast attacks and support. Also trains the shop unit.
- Units:
- Fel Orc Rider
- Fel Chaos Kodo beast
- Fel Dragon Rider
- Researches:
- Devil's Speed
- Battle Transe
- Throw spear
- Abilities: Spiked Barricades
- Tier 2

Chaos Dragon Roost
- Model: Red dragon roost (need birth, train, and death animations)
- Icon: Draon Roost
- Function: Trains the ultimate unit for the Chaos Orcs. Also has upgrade for it.
- Units:
- Red Dragon
- Researches:
- Dragon Ability 1: (need idea)
- Abilities: Spiked Barricades
- Tier 3

Corruption Core
- Model: Power Generator (lack birth, train and death animations)
- Icon: Power Generator
- Function: Trains a corrupted spirit wyvern and is a requirement for Dragon Roost. Also has abilities for the unit it trains.
- Units:
- Corrupted Wyvern Spirit
- Researches:
- Spirit stick (need cool name for ability)
- Abilities: Spiked Barricades
- Tier 3

Units
Fel Peon
- Description: Can harvest gold and lumber and it can also build structures. Can learn Greave ability and get inside burrows.
- Model: Fel Peon
- Icon: Fel Peon
- Abilities: Chaos Rage

Fel Grunt
- Description: Strong melee unit made to counter the Orc grunt but to be weaker in long term. Can learn Chaos Fire and Greave.
- Model: Fel Grunt
- Icon: Fel Grunt
- Abilities:
- Inner Flame
- Chaos Rage

Fel Berseker
- Description: Chaos Orc ranged unit. It is strong and has a great attack. Can learn Inner burn and Drive Cart.
- Model: Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl
- Icon: Replaceabletextures\Commandbuttons\BTNDiabloCar.blp
- Abilities:
- Inner Burn
- Ride Cart

Chaos Cart
- Description: A siege unit for Chaos Orcs, just like the catapult.
- Model: Countraption machine
- Icon: Countraption machine
- Abilities: Get in (allows mix Fel Berseker with this unit)

Chaos Combination
- Description: A mix of the Chaos Berseker with the siege unit. This new unit is very good against buildings and air units, but weaker in melee combat.
- Model: Units\Other\DiabloCar\DiabloCar.mdl
- Icon: Countraption machine
- Abilities: Get Out (allows to separate the units again)

Fel Rider
- Description: Counterpart of the Orc rider, fast and deadly, specially good to harras. Can learn Devil's speed.
- Model: Fel Rider
- Icon: Fel Rider
- Abilities:
- Devil's Speed
- Chaos Rage

Fel Kodo Beast
- Description: Counterpart of the Orc Kodo Beast. Weak as a ranged unit, but excelent in support. Has devour and can learn Battle Transe.
- Model: Fel Kodo Beast
- Icon: Fel Kodo Beast
- Abilities:
- Battle Transe
- Devour

Fel Dragon Rider
- Description: A flying unit expert at making ranged assaults against other air units. It is also a good anti-caster. Can attack both ground and air units. Has Mindful Spear ability and can learn Throw spear.
- Model: Fel Orc Lancer - The Hive Workshop - A Warcraft III Modding Site
- Icon: BTNFelOrcEnforcer - The Hive Workshop - A Warcraft III Modding Site
- Abilities:
- Mindful Spear
- Throw Spear

Chaos Warmage
- Description: Ward casting unit made to be a dark counter of the Orc witch doctor. Can first cast "Draining Ward" which drains hp from enemy units near the ward. Can Learn "Soul Ward" and "Dark Stick".
- Model: Orc Warlock
- Icon: Orc Warlock
- Abilities:
- Drain Ward
- Soul Ward
- Dark Stick (need cool name)

Fel Seeker (need better name)k
- Description: Spellcasting unit made to be an alternative to the xaman. Can first cast "Firebolt" which damage and stuns enemy units for a short duration of time. Can learn "Burn" and "OnFire".
- Model: Fel warlock
- Icon: Fel Warlock
- Abilities:
- FireBolt
- Burn
- OnFire

Corrupted Wyvern Spirit
- Description: It is supposed to be as usefull as the undead ghost unit but it should be a born scouter and a master at confusing and escaping from the enemy.
- Model: Spirit Wyvern
- Icon: Spirit Wyvern
- Abilities:
- Invisibility
- True Sight
- Stick ability (need cool name xD)

Red Dragon
- Description: Might Air unit that has devour and is magic immune. Can also learn Drafon ability 1. (do you think that a flying unit with 3 abilities is too unbalanced? I think it is =S )
- Model: Red dragon level 10
- Icon: Red dragon
- Abilities:
- Devour
- Ability 1

Upgrades and abilities

Backpack
- Icon: backpack
- Description: Allows some Fel orc units to carry items
- Tier: 1

Chaotic Rage
- Icon: BTNBloodlust - The Hive Workshop - A Warcraft III Modding Site
- Description: Everytime a Fel Grunt, Fel Rider or a Fel peon attack an enemy unit, it has 15% to cause chaos damage to the unit.
- Tier: 2

Spiked Barricades
- Icon: Spiked barricades
- Description: Eveytime a melee unit attacks a building, it takes damage.
- Tier: 1

Inner Flame
- Icon: turn on immolation
- Description: Allows Fel Grunts to make a powerfull roar that will increase their armor depending on the number of allied Undead or Chaos units nearby. Maximumm armor bonus is 5.
- Tier: 2

Inner Burn
- Icon: turn immolation off
- Description: Allows Fel Bersekers to make a powerfull roar that will increase their attack depending on the number of allied Undead or Chaos units nearby. Maximumm attack bonus is 7.
- Tier: 2

Driver's License
- Icon: Load unit
- Description: Allows Fel Berserker to ride a Chaos Cart, thus forming a new unit with a siege attack against buildings and stronger against air. It is however weaker in combat.
- Tier: 2

Chaos Warmage Adept training
- Icon: Tome Book 1
- Description: Allows Chaos Warmage to cast Soul Ward. Soul Ward summons a skeleton from a corpse eveytime a unit dies near it. Also and increases their attack, mana and mana regeneration.
- Tier: 2

Chaos Warmage Master traning
- Icon: Tome Book 2
- Description: Allows Chaos Warmage to cast Dark Stick. Dark Stick decreases enemy units max hp by 2% and slows their movement speed by 20% as well.Also and increases their attack, mana and mana regeneration.
- Tier: 3

Fel Seekerk Adept training
- Icon: Roar item 1
- Description: Allows Fel Seeker to cast Burn. Burn burns all enemies in the target AOE for 3 hp/sec and decreases their armor by -2. If a unit that is being burned dies, it will explode and the effect of Burn will go to all enemy units near it. It also dispells magical buffs.
- Tier: 2

Fel Seeker Master training
- Icon: Roar item 2
- Description: Allwos Fel Seeker to cast OnFire. OnFire gives allies units +3 damage, increases hp regeneration, a fireshield that damages enemy units by 7 hp/sec and a fire AOE attack as well.
- Tier: 3

Skeletal Unholy strenght
- Icon: Champion Orc skeleton
- Description: Upgrades the skeletons summoned by Soul Ward, making them stronger. Their life time does not change.
- Tier: 2

Ward Longevity
- Icon: (need one)
- Description: Increases the life time of wards from the Chaos Warmage
- Tier: 3

Devil's Speed
- Icon: BTNHaste - The Hive Workshop - A Warcraft III Modding Site
- Description: Allows Fel Riders to gain 2% extra movement speed per each allied Chaos or Undead unit nearby. The Fel Rider also loses his path size, so he can move through units. When doing this, if he moves through a unit, that unit get slowed by 20% o his speed for 5 seconds. Has a maximum stack of 25%. Lasts 15 seconds.
- Tier: 2

Battle Transe:
- Icon: (need one)
- Description: Allows the Fel Kodo beast to have an aura that increases allied units hp by 2%.
- Tier: 2

Mindful Spear
- Icon: (need passive Icon)
- Description:: When the Rider damages a unit, it poisons the mind of the unit, making it lose 4 mana per second (it is like poison ability but with mana. The chaos orcs like dispelling and anti-caster abilies, so this is a good one). If a caster with Midful spear casts a spell, he also loses adition 5% of his mana. When targeted on Summoned units, it poisons thier sould making them take 33% extra damage from all sources. Lasts 30 seconds.
- Tier: none, comes with the unit

Throw spear
- Icon: ReplaceableTextures\CommandButtons\BTNImpalingBolt.blp
- Description: Allows the Fel Dragon Rider to throw a big spear that will travel through the air, damaging other enemy air units it finds.
- Tier: 3

Spirit stick (need cool name for ability)
- Icon: (need good icon)
- Description: Allows the corrupted spirit to stick to a unit and allways follow it. It can unstick anytime he wants.
- Tier: 3

I would like to have suggestions for units abilities and buildings.
Now this is what I need to find/know:
- Do you think this race is overpowered ?
- Cool name for Dark Stick ability ... lol
- Special ability for Red Dragon (supposed to be a counter for Frost Wyrm)
- Cool name for the special corrupted wyvern ability
- Cool icon for Stick ability from Wyvern
- Cool icon for Mindful Spear
- Cool icon for Ward longevity
- Do you think Mindful Spear is too strong against casters ?
- Do you think I should replace Spiked Barricades for something more original?

Modifications:
- Completely remade the description, now everything has more detail!
- Remade mindful spear ability
- Found an icon for Chaos Rage
- Made Battle Transe weaker
- Now people can download the file!

I think this is all =D
Attached Files
File type: txtNew Chaos.txt (12.3 KB)
04-17-2009, 09:51 AM#2
Tide-Arc Ephemera
Quote:
- Cool name for Orc Warlock and Fel Warlock (the names are too equal, I need something more original)
Chaos Warlock, Blazing Warmage, Blood Seeker, Blood Mage (lol), Chaos Warmage, Voodoo Magus, Fiery Magus, Chaos Prodigy, Chaos Adept, Blood-seeker Adept, Blazing Adept, Blazing Prodigy...

My keywords were Magus, Warmage and Mage.

Quote:
- Cool name for Dark Stick ability ... lol
Fear, Cowardice, Shadowy Affliction, Darkness, Wallowing Darkness, Clinging Darkness
04-17-2009, 10:16 AM#3
Flame_Phoenix
Quote:
Chaos Warlock, Blazing Warmage, Blood Seeker, Blood Mage (lol), Chaos Warmage, Voodoo Magus, Fiery Magus, Chaos Prodigy, Chaos Adept, Blood-seeker Adept, Blazing Adept, Blazing Prodigy...
really nice suggestions ...
what do you think about:
- Chaos Seeker and Voodoo Warmage ?
Damn this post needs rep++!
04-17-2009, 10:20 AM#4
Tide-Arc Ephemera
Voodoo is sort of scheming, a Warmage sounds like they'd always be there... so the two don't seem to go well together. Voodoo doesn't seem to have a lot that goes with it, but Voodoo Warmage does have some sense in it but not as much as I like.
Chaos Seeker sounds odd, Chaos Invoker sounds more appropriate to me.

Voodoo Seeker and Chaos Warmage, lolol.
04-17-2009, 03:08 PM#5
deolrin
Trolls are the masters of Voodoo, not orcs. Anyways, I think your race seems too much like the Orc race. You reused alot of names and models. As of the mages...

Simply Warmage and Seeker, or, if it won't fit, then Chaos Warmage and Fel\Chaos Seeker. Also, replacing "Warmage" with "Magus" is an idea.
04-18-2009, 09:35 AM#6
Flame_Phoenix
As for the casters the new names:
- Fel Seeker (red)
- Chaos Warmage (green)

Quote:
You reused alot of names and models. As of the mages...
The race is loyal to the lore. In campaign when you play Chaos Orcs you don't have new buildings as well.
Also, what should I call a Fel Grunt ? Chaos Grunt ? It is a grunt from the orcs, there is nothing you can do about that. I don't mind importing more buildings, but they must be decent and small ... I didn't find many good working small models here ...

rep++ deolrin

EDIT EDIT EDIT

Anyway, first post updated. You are not forced to read the whole, thing, just jump to the last part where I say the stuff I need, then use "ctrl + f" to search the ability in the document.

Hope you enjoy the changes!
04-18-2009, 10:20 AM#7
Tide-Arc Ephemera
@ Deolrin
Seeker on its own seems a bit not-Orcish to me, just Seeker sort-of implies exploration, not searching for stuff to murder or a bounty hunter.
04-18-2009, 01:29 PM#8
Tot
Quote:
Originally Posted by Flame_Phoenix
- Do you think I should replace Spiked Barricades for something more original?
Yes I think so, cause your map is very similiar to the normal orcs.
lil question: for what is the spirit stick? You can order it to follow a unit by simply giving it a attack-order
04-18-2009, 01:46 PM#9
Flame_Phoenix
Quote:
Yes I think so, cause your map is very similiar to the normal orcs
I agree, some upgrades need to be changed. But that is already in course. Any ideas to replace Spiked Barricades?
Quote:
lil question: for what is the spirit stick? You can order it to follow a unit by simply giving it a attack-order
The corrupted wyvern can not attack. It is like a ghost. Why not just use move then? Because it always ends up losing the unit. In ladder games I always got pissed when I ordered ghost to follow an enemy hero, and 10 seconds later it was lost ...
So in THW some people decided I should turn that into an ability, and I agree.
However, if you have any ideas, I am willing to listen to them.
04-26-2009, 03:54 AM#10
Kyrbi0
I'm a fan of race-building. I'm glad there's been a recent surge of this, although I wouldn't be so conceited to imagine it was all because of me. :P

~~~

That being said, I haven't gone through it all. Couple issues/questions:
1) I see you're using the hidden ChaosOrcRange model. In what way is it ranged (i.e. I know it has those claws, what exactly does he "throw")?

2) "Spirit Stick" is a pretty funny idea (not just the name, either). I think right-click Following is totally adequate.
However, maybe you disagree. That's cool. In this case, I think a certain ability could work really well, and probably be really easy to code. Just give the Corrupted Wyvern (thingy?) an ability that let's it 'transplant' itself into a target enemy unit's soul, providing vision for as long as he does it.
(then again, since you can't control the unit, how could you ever 'release' it?...)
Maybe instead, you give it a Channeling spell that targets a single enemy unit, which makes the Corrupted Wyvern untargettable and perma-linked to the target unit, providing vision. Something like that.

3) Voodoo = Trolls. 'Nuff said.

4)
Quote:
Originally Posted by Flame_Phoenix
The race is loyal to the lore.
*laughs*
This is commendable, but you're going about it the wrong way. It's not like you have to mimic the Orc techtree because that's how they portrayed it in the campaign. For one, you only got to play with them a grand total of 1 time; that's not much to make a good impression with. :P For two, if you'll notice, you also still have Troll Headhunters and Witch Doctors in the campaign; and obviously, real Fel Orcs (as well as ones not aligned with the Horde) wouldn't have that.

It seems you're going more off the Burning Blade clan, in a way. To whit, I say that Dragons is a great, fitting idea (perfect T3 Ownage Device).
((speaking of which, you need to remove Devour, since no playable race copies the abilities of the others for the most part. Spell Immunity is fine, and then they just need another ability, should be fine))

I think that's it. Maybe. Good luck. :P
04-26-2009, 10:05 AM#11
Flame_Phoenix
Quote:
I'm a fan of race-building. I'm glad there's been a recent surge of this, although I wouldn't be so conceited to imagine it was all because of me. :P
Fear not, it was never because about you. My project has this race (and others) long before the contest happened xD

Quote:
That being said, I haven't gone through it all. Couple issues/questions:
1) I see you're using the hidden ChaosOrcRange model. In what way is it ranged (i.e. I know it has those claws, what exactly does he "throw")?
Another hidden projectile, it looks like some kind of magic bones lol.... i intend to change that xD

Quote:
2) "Spirit Stick" is a pretty funny idea (not just the name, either). I think right-click Following is totally adequate.
However, maybe you disagree. That's cool. In this case, I think a certain ability could work really well, and probably be really easy to code. Just give the Corrupted Wyvern (thingy?) an ability that let's it 'transplant' itself into a target enemy unit's soul, providing vision for as long as he does it.
(then again, since you can't control the unit, how could you ever 'release' it?...)
Maybe instead, you give it a Channeling spell that targets a single enemy unit, which makes the Corrupted Wyvern untargettable and perma-linked to the target unit, providing vision. Something like that.
MMmmmm I really need an ability, but so far I lack ideas .. the channel spell is not an option though ...
Quote:
3) Voodoo = Trolls. 'Nuff said.
Amen !
Quote:
*laughs*
This is commendable, but you're going about it the wrong way. It's not like you have to mimic the Orc techtree because that's how they portrayed it in the campaign. For one, you only got to play with them a grand total of 1 time; that's not much to make a good impression with. :P For two, if you'll notice, you also still have Troll Headhunters and Witch Doctors in the campaign; and obviously, real Fel Orcs (as well as ones not aligned with the Horde) wouldn't have that.
Lore + originality can both live together. That's what I think.
Quote:
((speaking of which, you need to remove Devour, since no playable race copies the abilities of the others for the most part. Spell Immunity is fine, and then they just need another ability, should be fine))
Not quite ... Naga casters have frost armor (which Undead heores have) per example. Also, what ability should I give to a Fel Kodo beast? I think Devour in this case is adequate. As for the dragon, no other ownage unit has spell immunity, I fear I will make him overpowered ... and I still need an ability idea for him.
Quote:
I think that's it. Maybe. Good luck. :P
Thx for your opinion !
04-26-2009, 04:04 PM#12
Alevice
Quote:
Originally Posted by Flame_Phoenix
Lore + originality can both live together.

Indeed, but we fear that the second is not around here.
04-26-2009, 04:10 PM#13
ragingspeedhorn
An Fel Orc race could be pretty sweet, but you need to spice it up more. Change some of the units out with some cool custom models. I think I've seen some nice Fel Orc models around here and there, that could make for awesomenes..
04-26-2009, 04:36 PM#14
Flame_Phoenix
Quote:
Indeed, but we fear that the second is not around here.
Which is why I decided to post this here, to get an opinion and ideas on how to make this better... and I am waiting xD
Quote:
An Fel Orc race could be pretty sweet, but you need to spice it up more. Change some of the units out with some cool custom models. I think I've seen some nice Fel Orc models around here and there, that could make for awesomenes..
__________________
I use a custom model from Frank, the Dragon Rider. because this is a map that is ment to be played in bNet, large amounts of models are not allowed (they will make the map huge). I know some people want more from Chaos Orcs, want more models and stuff like that, but since I can't really do that because my map is space limited, I try to give them cool abilities with spells.
I have a weird idea in mind, a Race campaign where all the races of Wacraft are together... it would be sweet because the size of imports would be unlimited but I lack time and story =P
So this is only what I have for now.
04-26-2009, 06:10 PM#15
Alevice
I would say scrap the techtree in its entirety. Think about the base desgin a lot more. Read more on the Fel Orc lore. Ask yourself:

"How i want them to play? Offensive or Deffensive? Early, mid or late game strong? Focus on strenght, maneuvering or spells?"

"What is their motivation? Survival, Domination, Pleasure?"
"How would the fictional hierarchy work?"
"Do they work alone, or other races allied with them?"
"What about their heroes? Supportive, tankers or what?".

Each of them would help you a bit on thinking a far more original design. Then just adapt your ideas to the MCV model, which is quite the norm.