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SLK Ability Support

04-21-2009, 04:39 AM#1
Karawasa
Quote:
Originally Posted by Karawasa
Earth-Fury's SetUnitMaxState lagged like hell until I changed the max power of two from 8 to 16 (256 >>> 65536). I had to add another 16 levels to the mod ability, but it was well worth it.
Quote:
Originally Posted by Litany
SLKs only support abilities up to level 4, which means you can't use the Widgetizer on this. I'd use multiple 4-level abilities instead.

What is the basis for the claim? Real world example seems to prove this wrong. Overly cautious map maker here...
04-21-2009, 05:24 AM#2
Litany
So, you responded by telling me I was wrong, then proceeded to start a new thread admitting you know not whereof you speak. Interesting.
04-21-2009, 05:41 AM#3
Karawasa
Quote:
Originally Posted by Litany
So, you responded by telling me I was wrong, then proceeded to start a new thread admitting you know not whereof you speak. Interesting.

Incorrect. Where do I admit lack of knowledge? I started this thread out of respect for your reputation. I thought, how could someone so knowledgeable be completely wrong. I'm hoping others will fill in the gap here.
04-21-2009, 06:50 AM#4
Litany
Quote:
Originally Posted by Karawasa
Where do I admit lack of knowledge?
Quote:
Originally Posted by Karawasa
What is the basis for the claim?
You have a map and you have the Widgetizer. All you have to do is open AbilityData.slk and look at it.
04-21-2009, 10:04 AM#5
Karawasa
Quote:
Originally Posted by Litany
SLKs only support abilities up to level 4, which means you can't use the Widgetizer on this.

Regardless, your claim about the Widgetizer not working are false. I have plenty of abilities with more than four levels, and none of them fail after widgetization.

Quote:
Originally Posted by PitzerMike
- Level 4 data is not put into the SLK anymore because that might screw up higher levels of the ability
This is because the level 4 columns in the SLK represent the default values for higher levels
04-21-2009, 11:08 AM#6
Alexander244
The data for the rest of the levels staying in the war3map.w3a.

Did some benchmarks for first add times of a 4 and a 16 level bonus life ability with and without widgetizing to show the differences; average of 4 tests.
First load times:
NormalWidgetized
4 Lvl0.124 s0.000227 s
16 Lvl0.395 s0.416 s
I really didn't expect the widgetized version of the 16 level ability to take longer?

In the original context of SetUnitMaxState, this shows four 4 lvl abilities >> one 16 lvl ability once widgetized.
04-21-2009, 02:26 PM#7
Litany
That's a strange result Alexander. Supposedly the .w3* files are converted at load (whence the ridiculous load time of data-heavy maps when not widgetized), but if that's the case it doesn't seem like there should be a discrepancy for hybrid w3*-slk data after load.

Quote:
Originally Posted by Karawasa
Regardless, your claim about the Widgetizer not working are false. I have plenty of abilities with more than four levels, and none of them fail after widgetization.
I never claimed what you say I claimed, and what I did claim is true. Fact: you cannot widgetize past level 4, and for abilities with more than 4 levels, under the current version of the Widgetizer you cannot widgetize past level 3. Everything beyond these levels remains in war3map.w3a. It does not get widgetized. I'm right. You're wrong. This breaking news brought to you from 2002.
04-21-2009, 05:08 PM#8
PipeDream
Real world example demonstrated, locking.