| 04-25-2009, 04:37 PM | #1 |
| 04-25-2009, 04:42 PM | #2 |
I see no problem, her crotch looks awesome. Except for if you're gay. |
| 04-25-2009, 04:47 PM | #3 |
You want Geoset Merger from http://www.oinkerwinkle.com. Follow the tutorials so you know what you're doing, then carve off that slip of cloth and shove it onto Jaina. Job done. |
| 04-25-2009, 04:52 PM | #4 |
Thanks Rao Dao Zao i'll try TotallyAwesome, the problem isn't if i'm lesbian or not, the problem is kids playing on interwebs Edit : don't get how it work (yes I read the tutorial) after merging something i can't open it >_> |
| 04-26-2009, 12:59 AM | #5 |
I think there is a model that uses the Sorceress skin on Jania etc... but that's on xgm. -Av3n |
| 04-26-2009, 02:17 AM | #6 |
Nop, it's a normal jaina with an other staff, or a "jaina sorcress"' without the hood, i allready looked all thei're gallery before asking ^^ |
| 04-26-2009, 07:45 PM | #8 |
Woooot ! Thanks you !!!! |
| 04-27-2009, 12:01 AM | #9 |
For the portrait, I speaked too soon, I'd need to copy the exact UVmap of your model and use it on the portrait model, and there's no easy way to do that with Vertex Modifier. However I've been able to replicate it on the cape geoset, but for the body of the portrait... far more complicated :/ |
| 04-27-2009, 04:03 AM | #10 |
Attach the cloth onto the leg bones... when i mean leg bones you'll have to assign half of it to each leg bone (main leg bone) -Av3n |
| 04-27-2009, 11:28 AM | #11 | |
Quote:
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| 04-28-2009, 03:45 AM | #12 |
Or you can just attach it to one side of the bone... but that might look weird but it will most likely do the trick -Av3n |
| 04-28-2009, 09:26 AM | #13 |
Attach the left vertices to the left leg, the right vertices to the right, and attach the middle vertices to both. Only that final point should cause any pain, though in VM, the rest require a bit of research. |
| 04-28-2009, 10:17 AM | #14 |
Attaching? You mean using different geosets? Or there's something in VM that lets you merge vertexes (or attach them to a segment)? Anyway, I tried merging the cloth geoset with the body geoset in a single geoset (and using vertex groups). Results are slightly better than before, now it works perfectly in the Attack animation, but some problems are still there in the Walk animation. |
| 04-28-2009, 10:35 AM | #15 |
Yeah, all on one geoset and the vertex groups. Looks reasonable enough to me, unless she's going to be appearing in a lot of cinematic close-ups. |
