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Attack/Defense Types

04-26-2009, 04:51 AM#1
ShadowDestroyer
Is there any way to add additional attack and defense types? For the map I wish to make, I need more than they have available. Are there any type of workarounds?
04-26-2009, 05:17 AM#2
Nuclear Arbitor
not without making your own damage system.
04-26-2009, 02:09 PM#3
ShadowDestroyer
Lame... Ok.

Is there an ability that increases damage vs. some armor types? I might be able to hide an ability on certain units to effectively create another damage type.

I noticed that demolish will allow me to increase damage vs. heroes, which is exactly what I want. However, the default damage multiplier is 0 against heroes and 2 versus buildings. If it was really a multiplier, it would cause the unit to deal 0 damage to heroes. Anyone know how this really works?
04-26-2009, 04:59 PM#4
Pyrogasm
The field is most likely fucked up. 0 probably means "Deal 100%" damage, but 2 is probably "Deal 200% damage".
04-26-2009, 07:23 PM#5
Archmage Owenalacaster
Or it's an additive bonus. Damage + 0% vs Heroes; Damage + 200% vs Structures.
04-27-2009, 01:17 AM#6
Pyrogasm
As far as I know, the tooltip for Demolish says it deals 200% damage to buildings, not 300%.
04-28-2009, 05:05 AM#7
ShadowDestroyer
Ah, demolish unit's allowed says only buildings. Then the standard multiplier of 200% is applied to all units (which is only buildings).