| 04-28-2009, 04:25 AM | #1 | |
To make things a little faster, let me copy-paste the description i have been using for this beta so far: Quote:
Now, for the recruitement, here is the extra info: -I can, technically, do all the job myself. Yet, if you can help me, this is gonna be finished faster, likely better, and chances are you will be proud of having worked on this map. -I am currently experiencing trouble with making this map because i had to slow down my relatively fast mapping pace (up to 5 versions a day, make-test-fix-rinse-testagain style... the average being one version a day when i don't have upcoming school exams like now) because of studies. -Here are the roles you could fulfill: °Beta tester, as in, people who would be available often enough to test the map, and willing to report bugs, give detailed feedback and compare one version with the previous, such things. °Coder: you would make a spell or two, a system or two, so i can use them ingame. I'd like to mention i code in GUI for easy things with not too many instances, JASS for spells that require it, or overused triggers, but i don't know how to code in vJASS yet. However if you code in vJASS ill be able to use your work. °Terrain: i don't really ask for a terrainer, rather terrain feedback, suggestions, ideas, tips. Details about the gameplay: This map was started aroud november 08, and alot of work was done on it, for the all the greater enjoyment of the players. I honestly think that this map has its fair share of potential and originality, and that it is worth of your interest, help, and support. I also think that we should all try to give warcraft 3 its greatest medals of epicness before it gets thrown into oblivion by Blizzard themselves with sc2 and d3. Looking forward for your answers. |
| 05-02-2009, 07:20 AM | #2 |
I'd like to help out as a coder, or maybe as a beta-tester, or both, see what you need most :) |
| 05-02-2009, 08:26 AM | #3 |
Well, you could do both of course :) How do i add you to this project btw? Is there a button somewhere, sthg like that? Anyways, what you can do already is go to the my maps' website http://dj0zmaps.goodforum.net and apply for the beta testers group so i can approve it. Since you have coding skills too, you could tell me what you wanna improve/code so i give you the details/trigger/whatever about it. (oh and, +rep for first reply/help ftw) |
| 12-14-2009, 09:06 AM | #4 |
Well i'm taking the liberty of posting here to notify the revival of Chaos Colossus after such long months of forced retiring because of patch 1.24+. I've fixed the map 2 days ago thanks to DioD, even though some features are still to be restored. At least, the map is playable once again, and that alone is already worth announcement. Thus is you feel like lending a hand in the making of an entertaining and classy map, you're welcome. The most needed jobs are: regular beta testers, JASS & vJASS coders (though i know JASS myself, my level ain't very high), idea submitters. The map will not be sent to all helpers, i prefer working on an import-export basis. If you might take offense from this then it's better not to join as a helper. If not, then let's join forces to make this map greater! EDIT: how do i actually change the title of the thread? I tried but it changed only in the editing fields, the old title still shows up in the "Project Recruitment" page... |
