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Help appreciated, Chaos Colossus could use some

04-28-2009, 04:25 AM#1
Dj0z
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To make things a little faster, let me copy-paste the description i have been using for this beta so far:

Quote:
~~Let's keep it short so you guys don't get scared by a wall of text:
This map is basically a war between humans with their allies, against giant golems sent by Kil'Jaeden (he had other business to mind).
The golems, called The Colossi throughout the game, came to destroy the Holy Well which sits in the center of the map.~~

Thats all for the story for now, find out the rest while playing.


--GAMEPLAY:--
There are basically 2 armies, the humans in the center, surrounded on all sides by the demons.

The human Defenders are facing tremendously powerful creatures, and thus they have to use all their strategic intelligence, bring their allies through portals, and build defenses fast, all of that while trying to protect the innocent local inhabitants.
The forces of Chaos, on the other side, feed upon destruction and murder, the more they kill and destroy, the stronger they get (not just "getting xp").


*The nice point of this map is the feeling it has:
->You really feel like you are playing in a movie!! <-

Like, LotR or some epic thing alike.
where the balrog would be the Colossus, with his brutal power, and the puny humans use their imagination, cooperation and all their tricks to take him down.


--MAPMAKING INFO:--
~Much work was done on this map (i started it around november 2008 and im still working on it):
-The units are all animated very carefully, to make it the most realistic and good-looking possible.
-Many custom spells and models are used to improve the aesthetics and the gaming experience, including a few imported spells;
-The terrain was polished with UMSWE to create an amazingly beautiful city;
-The custom music is just purely epic and awesome, and fits extremely well with the action.~


All in all, a unique Movie-like gaming experience, with much effort put into, really nice effects and atmosphere using custom material, and frequent updates (even though it's still a beta).

**NB: you can still freely get your name in the credits if you join the beta testing, there is special credit ingame for the most helpful testers. I consider all the good and bad constructive criticism.

__________________________________________
Credits:
-to Dark Hunter1357, Iristle, JetFangInferno, kaycei, Ergius, low_kwality, Lestat(br), b17rider, Burning_Dragoon5, Pyritie for the unit models
-to CGZool from deviantart for the "Outmatched" artwork modified by me for the minimap preview.
-to BlackRockClan, leetslay, GreyArchon for icons
-to BlackShogun for the Ice Wave spell
-to Paladon for Telekinesis
-to Zack1996 for Diabolic edict, improved by me for GUI MUI.
Any missing credits will be added as fast as possible, just PM me.
My maps' website: Dj0zmaps.goodforum.net

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Now, for the recruitement, here is the extra info:

-I can, technically, do all the job myself. Yet, if you can help me, this is gonna be finished faster, likely better, and chances are you will be proud of having worked on this map.

-I am currently experiencing trouble with making this map because i had to slow down my relatively fast mapping pace (up to 5 versions a day, make-test-fix-rinse-testagain style... the average being one version a day when i don't have upcoming school exams like now)
because of studies.


-Here are the roles you could fulfill:

°Beta tester, as in, people who would be available often enough to test the map, and willing to report bugs, give detailed feedback and compare one version with the previous, such things.

°Coder: you would make a spell or two, a system or two, so i can use them ingame.
I'd like to mention i code in GUI for easy things with not too many instances, JASS for spells that require it, or overused triggers, but i don't know how to code in vJASS yet. However if you code in vJASS ill be able to use your work.

°Terrain: i don't really ask for a terrainer, rather terrain feedback, suggestions, ideas, tips.

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Details about the gameplay:
Hidden information:
There are basicaly 2 sides: holy (humans and their allies), and Chaos (Colossi and their master Kil'Jaeden) fighting for the Holy Well in the very center of the map.

-Humans are occupying the towns and villages around it, from where they will have to establish and use at its best, a strong defense against the evil.
This, by building, and bringing units from friendly countries through portals. Their heroes level up by doing this.

-Attackers come from the corners of the large (just enough) map, and as they push towards the center, killing masses and crushing towns, their powers increase exponentially. The huge Colossi need to defile the Well so Kil'jaeden seizes its immense power.

-The Well and Kil'jaeden act like gobal leaders and overseers with powers that can affect various places all over the map. they add a special dimension to the strategy.

-The game does not rely on item farming like dota and most AoS', neither has auto-spawning waves of units, lanes, and such things.
Rather, it has Giant demons smashing things around, naturally causing earthquakes while doing so, also summoning legions and shaking the whole country with their astounding power;
while blessed and fierce human warriors sacrifice their lives to protect their homeland, aided by giant Old magic barriers (really nice to see ingame) and the numerous war strategies they can make use of.

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This map was started aroud november 08, and alot of work was done on it, for the all the greater enjoyment of the players.

I honestly think that this map has its fair share of potential and originality, and that it is worth of your interest, help, and support.
I also think that we should all try to give warcraft 3 its greatest medals of epicness before it gets thrown into oblivion by Blizzard themselves with sc2 and d3.

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Looking forward for your answers.
05-02-2009, 07:20 AM#2
snowtiger
I'd like to help out as a coder, or maybe as a beta-tester, or both, see what you need most :)
05-02-2009, 08:26 AM#3
Dj0z
Well, you could do both of course :)
How do i add you to this project btw? Is there a button somewhere, sthg like that?

Anyways, what you can do already is go to the my maps' website http://dj0zmaps.goodforum.net and apply for the beta testers group so i can approve it.
Since you have coding skills too, you could tell me what you wanna improve/code so i give you the details/trigger/whatever about it.
(oh and, +rep for first reply/help ftw)
12-14-2009, 09:06 AM#4
Dj0z
Well i'm taking the liberty of posting here to notify the revival of Chaos Colossus after such long months of forced retiring because of patch 1.24+.


I've fixed the map 2 days ago thanks to DioD, even though some features are still to be restored.
At least, the map is playable once again, and that alone is already worth announcement.

Thus is you feel like lending a hand in the making of an entertaining and classy map, you're welcome.

The most needed jobs are: regular beta testers, JASS & vJASS coders (though i know JASS myself, my level ain't very high), idea submitters.

The map will not be sent to all helpers, i prefer working on an import-export basis. If you might take offense from this then it's better not to join as a helper.
If not, then let's join forces to make this map greater!

EDIT: how do i actually change the title of the thread? I tried but it changed only in the editing fields, the old title still shows up in the "Project Recruitment" page...