| 04-29-2009, 12:12 PM | #1 | ||
Those ideas have been moving on our heads the last months... but now I want to hear what people think about this. Credits to The Elite and Linaze for helping with this plot. PoC Naga Campaign plot:
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| 04-29-2009, 03:30 PM | #2 |
Lord: Nash'varion Zar'Vayne Celaerak Myrkanj Dejzari Just some ideas of pwnage name. |
| 04-29-2009, 04:25 PM | #3 |
Sounds pretty good. I like the 'origin-story' for the Venom Warrior. :P My only issues would be with the name of the protagonist, and the idea of "Supreme Enchantress/Myrmidon". For the former; meh, just short and somewhat non-descript, but it's more of a personal opinion. For the latter... I don't know, just sounds gimmicky for what is otherwise a realistic, awexome project. Like "ooh I'm the Mega-Myrmidon; PHEER ME!" Maybe look through some Greek words/prefixes and come up with something cool for them (because of "Myrmidon's" Greek origins). Meh. |
| 04-30-2009, 07:12 AM | #4 |
I dunno, it sounds a bit repetitive. As in, most of the latter half is: some threat emerges, she has to take control of a new aquatic unit using her item. |
| 04-30-2009, 07:05 PM | #5 |
Y'know what might help (totally a "might"). Give her a quasi-superior, that's a Naga (not the Orc Warlock guy). Reason being is that it will allow you to make plot exposition much more easily, and better yet, introduce new units every couple maps quite easily. Best example I can give is the RoC Undead campaign; Arthas was the main character, but Kel'thuzad was the "veteran" (basically) of the Undead. |
| 05-01-2009, 03:01 AM | #6 |
I might have to do that Venom Warrior skin over again in this case...campaign quality no release FTW! :P |
| 05-01-2009, 08:49 AM | #7 |
I´m not sure whether it is a good idea first to let nagas raise to power and then the demons gains dominion over nagas. It ´s too simple a sheme of "rise and fall of an empire". Is there no possibility for a more balanced end of the campaign? |
| 05-01-2009, 04:23 PM | #8 | |||||
Thanks for your comments, here' my reply: Quote:
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| 05-03-2009, 05:32 PM | #9 |
ok, concrete suggestions: 1. Your naga storyline follows the sheme: next map, next unit. Maybe break this sheme in the demon campaign. Start with many (or all untis). Then there are missiosn only for 1 hero or for a small group of units. 2. Do you want more a battle story line (one battle and then the next) or more a charakter storyline (heros and their decisions)? 3.Maybe it is a possibility to avoid a closed front nagas on one side, demons on the other. (In melee maps, you can with 4 players play demon/naga vs demon/ naga too). For example, the demons have a debate in which way handle the naga danger. 1 leader (brutal lord pe) decides to attack the nagas immidiatly. After small successes they are totally beaten and must go to the side of nagas to save their lifes. But the other demon leader was a more carefull Charakter. He searched other (magic/demonic) possibilities. Maybe he can infiltrate the fallen demons with one of his trusty allies, so surprising attacks are possible or something like demon attackers against demon defenders. Or in story something like a troian horse. Only ideas, maybe usefull... its not easy to avoid cliches in phantasy, its all written. |
| 05-05-2009, 03:08 PM | #10 |
I suggest you should put some of the original races in the campaign, maybe edit them a bit, Such as Kul'Tiras colonist or southsea(?) pirate. And don't forget the Makura, they're one of naga's main enemy. I agreed with Gwydal about that "rise and fall of an empire". |
| 05-05-2009, 07:16 PM | #11 | |||||
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In general, the plot in both campaigns must be done in such way that we can have parts in the story where the player can train units and learn how to use them. I love the idea of having both battle stories and character stories. Just need some balance. Quote:
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Thanks for your suggestions, I'll try to make up something. Quote:
Thanks for your comments. |
| 05-06-2009, 04:14 PM | #12 | |
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The information also tells about naga's city Nazjatar. What I suggest is don't make your main heroine be exiled at the beginning of the campaign. Maybe she was ordered to fight the Makrura and have been betrayed by someone(?). The old god's tidehunters still lied beneathe the bottom of the sea too, i think. XD Good Luck on your maps |
| 05-13-2009, 04:44 AM | #13 | |
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Starting from the suggested point in the story allows you to give the player vindictive satisfaction when he/she finally achieves the ruination of those fools who exiled the main character. |
