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Power of Corruption Plot ideas

04-29-2009, 12:12 PM#1
moyack
Those ideas have been moving on our heads the last months... but now I want to hear what people think about this.

Credits to The Elite and Linaze for helping with this plot.

PoC Naga Campaign plot:
.:
Naga Campaign resumed storyline thus far: (The plot takes place before WC3 history as an independent reign from the original Naga race to make the things less limited)
  1. Aliz is exiled (Naga summoner model initially) from the Siren fellowship, for being a serious trat to the rigid rules of the Supreme Enchantress.
  2. Aliz wanders the big seas with the wish of revenge
  3. Pass some time (maybe some years) and she founds a group of hopeless murguls which are being attacked by tideHunters
  4. She Decides to gains their confidence but she has to deal first with Olug, the Murgul chief which in part has caused the murguls perdition.
  5. She tries to take control of the tribe with some murguls allies but she fails
  6. She decided to get more power according with a rumor heard about an item which can control the sea Dragons (snap dragons initially, later hydras)
  7. She goes to a mercenary island and seeks information with an old orc warlock
  8. The old warlock offers his support and information to Aliz with the secret intention of take control over that item (this item can be handled only by reptile beings like naga for its poisoning properties)
  9. Aliz acquires her armor and after a hard battle she gets the item.
  10. Aliz returns to the Murgul island and with the control of the Snap dragons and the support of the warlocks takes control of the Murguls (Kills Olug) and then she defeat the Tidehunters (Defeating them she gets control over the dragon Turtles). At the end, Aliz with her new Naga Troops kills the warlocks and start a new journey to take control of the Naga reigns that exiled her.
  11. With her Troops, she takes the control of the sirens fellowship, and using the item of Athenak she forces to the Sirens mistress (Naga Enchantress) to follow her, by taking her soul and will by trapping it with the item. After this some sirens run away to seek some help from the Myrmidon army.
  12. Aliz seeing this, has no option than attack and take control of myrmidons troops too, but seeing their impressive resistance and power she uses the power of the magic item and with the sirens magic she transmutes a snap dragon with the corpse of a fallen myrmidon and creates a powerful and loyal warrior (Venom warrior) which will help her in her purposes.
  13. The Supreme Myrmidon receives information about all that has been happening and he decides to send all the forces against her. Aliz receives news about the imminent situation and seeks for a last option, to gain the power over the Hydras. She goes with a group of her troops and defeats the Big mother Hydra, and with her heart she gets the control of this powerful beasts, she will return to her main base and will take part in the final battle to take control of the remaining naga rebels.
  14. End of Naga Campaign.

The demon Campaign will happen after Aliz gains control over all the Naga race and becomes the ruler of this race. It will start when the Doom's Guard Lord <insert prnwage name here> sense the Heart of Athenak and decides to prepare his army to find the Nagas a take possession of this mystic item.

In general I want to give some freedom in this part but the end of this campaign must be when the demons almost destroy the Naga and start taking control of their domains.

That's what we got until now. If anybody feels interest in developing a campaign based on this story, just let me know.
04-29-2009, 03:30 PM#2
Mechmap
Lord:
Nash'varion
Zar'Vayne
Celaerak
Myrkanj
Dejzari

Just some ideas of pwnage name.
04-29-2009, 04:25 PM#3
Kyrbi0
Sounds pretty good. I like the 'origin-story' for the Venom Warrior. :P

My only issues would be with the name of the protagonist, and the idea of "Supreme Enchantress/Myrmidon". For the former; meh, just short and somewhat non-descript, but it's more of a personal opinion. For the latter... I don't know, just sounds gimmicky for what is otherwise a realistic, awexome project. Like "ooh I'm the Mega-Myrmidon; PHEER ME!"
Maybe look through some Greek words/prefixes and come up with something cool for them (because of "Myrmidon's" Greek origins). Meh.
04-30-2009, 07:12 AM#4
Shade987
I dunno, it sounds a bit repetitive. As in, most of the latter half is: some threat emerges, she has to take control of a new aquatic unit using her item.
04-30-2009, 07:05 PM#5
Kyrbi0
Y'know what might help (totally a "might"). Give her a quasi-superior, that's a Naga (not the Orc Warlock guy).

Reason being is that it will allow you to make plot exposition much more easily, and better yet, introduce new units every couple maps quite easily. Best example I can give is the RoC Undead campaign; Arthas was the main character, but Kel'thuzad was the "veteran" (basically) of the Undead.
05-01-2009, 03:01 AM#6
THE_END
I might have to do that Venom Warrior skin over again in this case...campaign quality no release FTW! :P
05-01-2009, 08:49 AM#7
Gwydal
I´m not sure whether it is a good idea first to let nagas raise to power and then the demons gains dominion over nagas. It ´s too simple a sheme of "rise and fall of an empire". Is there no possibility for a more balanced end of the campaign?
05-01-2009, 04:23 PM#8
moyack
Thanks for your comments, here' my reply:

Quote:
Originally Posted by Mechmap
Lord:
Nash'varion
Zar'Vayne
Celaerak
Myrkanj
Dejzari

Just some ideas of pwnage name.
Thanks for the names, I'll think about which of them keep :)

Quote:
Originally Posted by Shade987
I dunno, it sounds a bit repetitive. As in, most of the latter half is: some threat emerges, she has to take control of a new aquatic unit using her item.
Well, I did it in that way because the purpose of this campaign is to introduce the naga race to new users in a game way. If you have any suggestion to approach this with a better plot ideas, I'm open to any suggestions.

Quote:
Originally Posted by Kyrbi0
Y'know what might help (totally a "might"). Give her a quasi-superior, that's a Naga (not the Orc Warlock guy).

Reason being is that it will allow you to make plot exposition much more easily, and better yet, introduce new units every couple maps quite easily. Best example I can give is the RoC Undead campaign; Arthas was the main character, but Kel'thuzad was the "veteran" (basically) of the Undead.
Hmmm.... could be, could be...

Quote:
Originally Posted by THE_END
I might have to do that Venom Warrior skin over again in this case...campaign quality no release FTW! :P
???

Quote:
Originally Posted by Gwydal
I´m not sure whether it is a good idea first to let nagas raise to power and then the demons gains dominion over nagas. It ´s too simple a sheme of "rise and fall of an empire". Is there no possibility for a more balanced end of the campaign?
As I said, I'm open to ideas and this is not the definitive plot. We're looking for ideas so we can give a better approach and, as you said, a more balanced end. Any comments and suggestions are welcome :)
05-03-2009, 05:32 PM#9
Gwydal
ok, concrete suggestions:

1. Your naga storyline follows the sheme: next map, next unit. Maybe break this sheme in the demon campaign. Start with many (or all untis). Then there are missiosn only for 1 hero or for a small group of units.

2. Do you want more a „battle story line“ (one battle and then the next) or more a charakter storyline (heros and their decisions)?

3.Maybe it is a possibility to avoid a „closed front“ nagas on one side, demons on the other. (In melee maps, you can with 4 players play demon/naga vs demon/ naga too). For example, the demons have a debate in which way handle the naga danger. 1 leader (brutal lord pe) decides to attack the nagas immidiatly. After small successes they are totally beaten and must go to the side of nagas to save their lifes. But the other demon leader was a more carefull Charakter. He searched other (magic/demonic) possibilities. Maybe he can infiltrate the fallen demons with one of his trusty allies, so surprising attacks are possible or something like demon attackers against demon defenders. Or in story something like a troian horse.

Only ideas, maybe usefull... its not easy to avoid cliches in phantasy, its all written.
05-05-2009, 03:08 PM#10
BeamTCG
I suggest you should put some of the original races in the campaign, maybe edit them a bit, Such as Kul'Tiras colonist or southsea(?) pirate. And don't forget the Makura, they're one of naga's main enemy.

I agreed with Gwydal about that "rise and fall of an empire".
05-05-2009, 07:16 PM#11
moyack
Quote:
Originally Posted by Gwydal
ok, concrete suggestions:

1. Your naga storyline follows the sheme: next map, next unit. Maybe break this sheme in the demon campaign. Start with many (or all untis). Then there are missiosn only for 1 hero or for a small group of units.
Sure, actually we were thinking that Demon Campaign must be focused on Lord of Darkness, because he wants to get the power of the gem and use it for its own benefit, the story could flow based in this premise.

Quote:
2. Do you want more a „battle story line“ (one battle and then the next) or more a charakter storyline (heros and their decisions)?
In Naga is more focused on Battles (but there's parts where Aliz will be only accompanied with some few units) In Demons, the story will be more focused on Lord of Darkness' decisions and actions.

In general, the plot in both campaigns must be done in such way that we can have parts in the story where the player can train units and learn how to use them. I love the idea of having both battle stories and character stories. Just need some balance.

Quote:
3.Maybe it is a possibility to avoid a „closed front“ nagas on one side, demons on the other. (In melee maps, you can with 4 players play demon/naga vs demon/ naga too). For example, the demons have a debate in which way handle the naga danger. 1 leader (brutal lord pe) decides to attack the nagas immidiatly. After small successes they are totally beaten and must go to the side of nagas to save their lifes. But the other demon leader was a more carefull Charakter. He searched other (magic/demonic) possibilities. Maybe he can infiltrate the fallen demons with one of his trusty allies, so surprising attacks are possible or something like demon attackers against demon defenders. Or in story something like a troian horse.
hmhmhmhmhmhmmmmm.... Definitely we need to see if this can be done... the only thing I would change is to use Infernal Knight instead brutal Lord, he's more like the super boss in demons that any enemy should deal... but... well... why not?

Quote:
Only ideas, maybe usefull... its not easy to avoid cliches in phantasy, its all written.
I'm totally agree with you, you end loving cliches :)

Thanks for your suggestions, I'll try to make up something.

Quote:
Originally Posted by BeamTCG
I suggest you should put some of the original races in the campaign, maybe edit them a bit, Such as Kul'Tiras colonist or southsea(?) pirate. And don't forget the Makura, they're one of naga's main enemy.

I agreed with Gwydal about that "rise and fall of an empire".
Pirates.... hmhmhmmmm I like that idea. About Makruras, we could add them as optional quest to get strong items. Resources is what we have :)

Thanks for your comments.
05-06-2009, 04:14 PM#12
BeamTCG
Quote:
Mak'aru is the capital city of the makrura civilization. It is built on the ocean floor directly beneath the Eye in the Maelstrom. Brann Bronzebeard describes it as composed of a seemingly organic material, possibly grown out of coral.

The makrura despise the naga of Nazjatar and are forever at war with them.
Here's the information I acquired about the Makrura's city known as "Mak'aru".
The information also tells about naga's city Nazjatar.

What I suggest is don't make your main heroine be exiled at the beginning of the campaign. Maybe she was ordered to fight the Makrura and have been betrayed by someone(?).

The old god's tidehunters still lied beneathe the bottom of the sea too, i think. XD

Good Luck on your maps
05-13-2009, 04:44 AM#13
cosmicat
Quote:
Originally Posted by BeamTCG
What I suggest is don't make your main heroine be exiled at the beginning of the campaign. Maybe she was ordered to fight the Makrura and have been betrayed by someone(?).
Even though this is totally a Blizzard cliche by now (e.g. Raynor blows up a Zerg Base, Duke says "WTF WAS THAT FOR?!"), I agree that this sounds like a good place to start. If she's just exiled at the start, the player doesn't get the same sense that the main character was totally not-guilty (in the beginning), and there's less of a sense of betrayal or incentive for revenge (from the player's point of view).

Starting from the suggested point in the story allows you to give the player vindictive satisfaction when he/she finally achieves the ruination of those fools who exiled the main character.