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Making a spell with EKB [submit a resource]

05-04-2009, 01:47 PM#1
wraithseeker
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Collapse JASS:
library Knockback initializer Init requires DestructableLib, IsTerrainWalkable, GroupUtils, PUI

globals
    private constant real    TIME         = 0.03                     // The timer interval.
    private constant real    CHAINRADIUS  = 100.00                   // The radius a unit can get chained when near the unit target.
    private constant real    SPEEDFACTOR  = 0.75                     // How much speed will be reduced when a unit chains another unit.
    private constant real    RADIUS       = 128.00                   // The radius to check tree.
    private constant real    HEIGHTLEVEL  = 200.00                   // The default height level that stops chaining or killing trees when in the air.
    private constant real    FACTOR       = 0.3333                   // Or 0.25 for smoothness.
    private constant string  GROUND       = "MDX\\Dust.mdx"          // The effect for ground.
    private constant string  WATER        = "MDX\\SlideWater.mdx"    // The effect for water.
    private constant string  COLLISION    = "MDX\\DustAndRocks.mdx"  // The effect when at cliff
    private constant string  ATTACHPOINT  = "origin"                 // The attachment point for effects
endglobals

globals
    private constant integer INVULNERABLE   = 'Avul'               
    private constant integer FLYID          = 'Amrf' 
    private rect     TreeRect               = null
    private boolexpr TreeCheck              = null
    private boolexpr ChainFilter            = null
    private boolexpr LineFilter             = null
    private real MapMaxX                    = 0
    private real MapMaxY                    = 0
    private real MapMinX                    = 0
    private real MapMinY                    = 0
endglobals

function ParabolaZ takes real h, real d, real x returns real
  return (4 * h / d) * (d - x) * (x / d)
endfunction

private function IsPointOutside takes real x, real y returns boolean
    return (x > MapMaxX or y > MapMaxY or x < MapMinX or y < MapMinY)
endfunction

private interface face
    method OnStart takes nothing returns nothing defaults nothing
    method OnStop takes nothing returns nothing defaults nothing
    method OnStopCondition takes nothing returns boolean defaults false
    method OnChain takes nothing returns nothing defaults nothing
endinterface
    

struct Knock extends face
    private static timer Timer = CreateTimer()
    private static group knocking = CreateGroup()
    private static Knock data
      //! runtextmacro PUI()
    unit        source          = null
    unit        target          = null
    unit        dashtarget      = null
    integer     mode            = 0
    group       hit             = null
    real        cos             = 0
    real        sin             = 0 
    real        speed           = 0
    real        decrement       = 0
    real        distance        = 0
    real        VariableSpeed   = 0
    real        Increment       = 0
    real        positionZ       = 0
    real        LineDamage      = 0
    location    TargetPoint     = null
    effect      effects         = null
    boolean     terrain         = false
    boolean     trees           = false
    boolean     chain           = false
    boolean     fly             = false
    boolean     ToTarget        = false
    boolean     Move            = false
    integer     Mode            = 0
    
private static method CheckTrees takes nothing returns boolean
    return IsDestructableTree(GetFilterDestructable())
endmethod

private static method Trees takes nothing returns nothing
    call KillDestructable(GetEnumDestructable())
endmethod

private static method ChainCheck takes nothing returns boolean
    local Knock d = .data
    return d.target != GetFilterUnit() and IsUnitEnemy(GetFilterUnit(),GetOwningPlayer(d.source)) and IsUnitType(GetFilterUnit(), UNIT_TYPE_GROUND) == true and IsUnitType(GetFilterUnit(), UNIT_TYPE_MECHANICAL) == false and GetWidgetLife(GetFilterUnit()) > 0.405 and GetUnitAbilityLevel(GetFilterUnit(),INVULNERABLE) <= 0
endmethod

private static method LineCheck takes nothing returns boolean
    local Knock d = .data
    return GetWidgetLife(GetFilterUnit()) > 0.405 and IsUnitEnemy(GetFilterUnit(),GetOwningPlayer(d.source)) and GetFilterUnit() != d.source
endmethod
    
   method TerrainCheck takes nothing returns integer
        local real x = GetUnitX(.target)
        local real y = GetUnitY(.target)
        local real height = GetUnitFlyHeight(.target)
        if IsTerrainWalkable(x + 50.00 * .cos,y + 50.00 * .sin) == false then
            return 3
        else
            if IsTerrainPathable(x,y,PATHING_TYPE_FLOATABILITY) then
                return 1
            elseif not IsTerrainPathable(x,y,PATHING_TYPE_WALKABILITY) then
                return 2
            endif
        endif 
        
        return 0
    endmethod
        
method KnockbackStop takes unit target returns boolean
    local Knock d = Knock[target]
    if d != 0 then
        call d.release()
        if FirstOfGroup(Knock.knocking) != null then
            call GroupRemoveUnit(Knock.knocking, target)
        else
            call PauseTimer(Knock.Timer)
        endif
        return true
    endif
    return false
endmethod

method IsKnockedBack takes unit target returns boolean
    return Knock[target] != 0
endmethod
    
static method create takes unit source, unit target, real angle, real speed, real decrement returns Knock
    local Knock d = Knock.allocate()
    if target == null or source == null or speed == 0.00 or decrement == 0.00 then
        call BJDebugMsg("Invalid Values!")
        call d.destroy()
    endif
    set d.source        = source
    set d.target        = target
    set d.trees         = false
    set d.fly           = false
    set d.chain         = false
    set d.ToTarget      = false
    set d.Move          = false
    set d.hit           = NewGroup()
    set d.speed         = speed * TIME
    set d.decrement     = decrement * TIME
    set d.sin           = Sin(angle)
    set d.cos           = Cos(angle)
    set d.distance      = -1 * speed * speed / (2 * -decrement / TIME)
    set d.positionZ     = 0.
    set d.LineDamage    = 0
    set d.Mode          = 0
    set d.VariableSpeed = 0
    set d.Increment     = 0
    set d.dashtarget    = null
    set d.TargetPoint   = null
    set d.VariableSpeed = speed
    
    if d.fly then
        call SetUnitPathing(d.target,false)
        call UnitAddAbility(d.target,FLYID)
        call UnitRemoveAbility(d.target,FLYID)
    else
        set d.mode = d.TerrainCheck()
        if d.mode == 1 then
            set d.effects = AddSpecialEffectTarget(GROUND,d.target,ATTACHPOINT)
        elseif d.mode == 2 then
            set d.effects = AddSpecialEffectTarget(WATER,d.target,ATTACHPOINT)
        elseif d.mode == 3 then
            set d.effects = AddSpecialEffectTarget(COLLISION,d.target,ATTACHPOINT)
        endif
    endif
    set Knock[target] = d
    if FirstOfGroup(Knock.knocking) == null then
        call TimerStart(d.Timer,TIME,true,function Knock.Periodic)
    endif
    call GroupAddUnit(Knock.knocking, target)
    if d.OnStart.exists then
        call d.OnStart()
    endif
    return d
endmethod
    
static method get takes unit u returns integer
    return Knock[u]
endmethod

private method onDestroy takes nothing returns nothing
    call DestroyEffect(.effects)
    call ReleaseGroup(.hit)
    call SetUnitFlyHeight(.target,GetUnitDefaultFlyHeight(.target),0)
    call SetUnitPathing(.target,true)
endmethod
        
private static method action takes nothing returns nothing
    local Knock d
    local unit    t    = GetEnumUnit()
    local Knock this   = Knock[t]
    local real    x    = GetUnitX(.target)
    local real    y    = GetUnitY(.target)
    local real    cx   = 0.00
    local real    cy   = 0.00
    local real    tx   = 0.00
    local real    ty   = 0.00
    local integer mode = .mode
    local real height  = GetUnitFlyHeight(.target)
    local group g      = NewGroup()
    local real angle   = 0.00
    set .positionZ = .positionZ + .speed
        
    if height >= HEIGHTLEVEL then
        set .chain = false
        set .trees = false
    endif
    
   if .ToTarget and .TargetPoint == null then
        set cx = GetUnitX(.dashtarget)
        set cy = GetUnitY(.dashtarget)
    //    set angle = Atan2(cy-y,cx-x)
    //    set .cos = Cos(angle)
     //   set .sin = Sin(angle)
        if SquareRoot((cx - x) * (cx - x) + (cy - y) * (cy - y)) <= 125 then
            if .OnStop.exists then
                call .OnStop()
            endif
            call GroupRemoveUnit(Knock.knocking, .target)
            call .release()
        endif
    endif
    
    if .OnStopCondition.exists then
        call .OnStopCondition()
        if .OnStop.exists then
            call .OnStop()
        endif
        call GroupRemoveUnit(Knock.knocking, .target)
        call .release()
    endif
    
      if .TargetPoint != null and not .ToTarget then
        set tx = GetLocationX(.TargetPoint)
        set ty = GetLocationY(.TargetPoint)
        if SquareRoot((tx - x) * (tx - x) + (ty - y) * (ty - y)) <= 128 then
            if .OnStop.exists then
                call .OnStop()
            endif
            call GroupRemoveUnit(Knock.knocking, .target)
            call .release()
        endif
    endif
             
        if .TargetPoint == null and not .ToTarget and not .OnStopCondition.exists then
        if .speed <= 0 or IsPointOutside(x,y) then
            if .OnStop.exists then
                call .OnStop()
            endif
            call GroupRemoveUnit(Knock.knocking, .target)
            call .release()
        endif
    endif
       
    if .Mode == 0 then
        set x = x + .speed * .cos
        set y = y + .speed * .sin
    elseif .Mode == 1 then
        set x = x + 5
        set y = y + 5
    elseif .Mode == 2 then
        set x = x + .VariableSpeed *.cos
        set y = y + .VariableSpeed *.sin
    endif
    
    if .Move then
        call SetUnitX(.target,x)
        call SetUnitY(.target,y)
    else
        call SetUnitPosition(.target,x,y)
    endif
     
     if .LineDamage > 0 then
        set .data = this
        call GroupEnumUnitsInRange(g,x,y,100,LineFilter)
        loop
            set t = FirstOfGroup(g)
            exitwhen t == null
            call UnitDamageTarget(.source,t,.LineDamage,false,false,ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL,null)
            call GroupRemoveUnit(g,t)
        endloop
    endif
     
    if .trees then
        call SetRect(TreeRect,x-RADIUS,y-RADIUS,x+RADIUS,y+RADIUS)
        call EnumDestructablesInRect(TreeRect,TreeCheck,function Knock.Trees)
    endif
        
    if .fly then
        call SetUnitPathing(.target,false)
        call UnitAddAbility(.target,FLYID)
        call UnitRemoveAbility(.target,FLYID)
        call SetUnitFlyHeight(.target,ParabolaZ(FACTOR*.distance,.distance,.positionZ),0)
    endif
        
    set .mode = .TerrainCheck()
    set height = GetUnitFlyHeight(.target)
    
    if height < 0 then
    if .mode == 1 and (mode == 2 or mode == 3) then
        call DestroyEffect(.effects)
        set .effects = AddSpecialEffectTarget(GROUND,.target,ATTACHPOINT)
    elseif .mode == 2 and (mode == 1 or mode == 3) then
        call DestroyEffect(.effects)
        set .effects = AddSpecialEffectTarget(WATER,.target,ATTACHPOINT)
    elseif .mode == 3 and (mode == 1 or mode == 2) then
        call DestroyEffect(.effects)
        set .effects = AddSpecialEffectTarget(COLLISION,.target,ATTACHPOINT)
    endif
    endif

    if .chain == true then
        set .data = this
        call GroupEnumUnitsInRange(ENUM_GROUP,x,y,CHAINRADIUS,ChainFilter)
        loop
            set t = FirstOfGroup(ENUM_GROUP)
            exitwhen t == null
            if not IsUnitInGroup(t,.hit) then
                set cx = GetUnitX(t)
                set cy = GetUnitY(t)
                call GroupAddUnit(.hit,t)
                set d = Knock.create(.source,t,Atan2(cy-y,cx-x),(.speed/TIME)*SPEEDFACTOR,(.decrement/TIME))
                if .OnChain.exists then
                    call .OnChain()
                endif
                call GroupAddUnit(d.hit,.target)
                call GroupAddUnit(Knock.knocking, t)
            endif
            call GroupRemoveUnit(ENUM_GROUP,t)
        endloop
    endif
    set .speed = .speed - .decrement
    if .Mode == 2 then
        set .VariableSpeed = .VariableSpeed + .Increment
    endif
endmethod
    
private static method Periodic takes nothing returns nothing
    call ForGroup(Knock.knocking, function Knock.action)
    if FirstOfGroup(Knock.knocking) == null then
      call PauseTimer(.Timer)
    endif
endmethod

static method onInit takes nothing returns nothing
    set TreeRect    = Rect(0.00,0.00,1.00,1.00)
    set TreeCheck   = Filter(function Knock.CheckTrees)
    set ChainFilter = Filter(function Knock.ChainCheck)
    set LineFilter  = Filter(function Knock.LineCheck)
endmethod
endstruct

private function Init takes nothing returns nothing
    set MapMaxX     = GetRectMaxX(bj_mapInitialPlayableArea)
    set MapMaxY     = GetRectMaxY(bj_mapInitialPlayableArea)
    set MapMinX     = GetRectMinX(bj_mapInitialPlayableArea)
    set MapMinY     = GetRectMinY(bj_mapInitialPlayableArea)     
endfunction

endlibrary
Collapse JASS:
scope Overseermight initializer Init

globals
    private constant integer DMGAURA = 'A00F'
    private constant integer SPELLBOOK = 'A00V'
    private constant integer SPELL = 'A00U'
    private constant string EFFECT = "Abilities\\Spells\\Undead\\AbsorbMana\\AbsorbManaBirthMissile.mdl"
endglobals
        
private function LConditions takes nothing returns boolean
    return GetLearnedSkill() == SPELL
endfunction

private function LActions takes nothing returns nothing
    local unit u = GetTriggerUnit()
    local integer i = GetUnitAbilityLevel(u,SPELL)
    if GetLearnedSkill() > 0 then
        call UnitAddAbility(u,SPELLBOOK)
    endif
    call SetUnitAbilityLevel(u,DMGAURA,i)
    set u = null
endfunction

private function Conditions takes nothing returns boolean
    return GetSpellAbilityId() == SPELL
endfunction

private function Actions takes nothing returns nothing  
    local Knock d
    local unit u = GetTriggerUnit()
    local unit t = GetSpellTargetUnit()
    local real tx = GetUnitX(t)
    local real ty = GetUnitY(t)
    local real x = GetUnitX(u)
    local real y = GetUnitY(u)
    local unit dummy =  CreateUnit(GetOwningPlayer(u),DUMMY,x,y,0)   
    local real angle = Atan2(ty-y,tx-x)
    set d = Knock.create(u,dummy,angle,1000,5)
    set d.dashtarget = t
    set d.ToTarget = true
    set d.Mode = 1
endfunction

//===========================================================================
private function Init takes nothing returns nothing
    local trigger t = CreateTrigger()
    local integer i = 0
    loop
        exitwhen i > 12
        call SetPlayerAbilityAvailable(Player(i),SPELLBOOK,false)
        set i = i + 1
    endloop
    call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_HERO_SKILL)
    call TriggerAddAction(t, function LActions )
    call TriggerAddCondition(t,Condition(function LConditions))
    set t = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddAction(t, function Actions)
    call TriggerAddCondition(t,Condition(function Conditions))
endfunction
endscope
Right now the problem is that I do not know why does the target unit gets knocked to north east meaning to the top right of the map.
05-05-2009, 06:56 PM#2
Silvenon
Do you have anything else to add? What does the code do exactly? Can you lead me through the functions? Because I really don't feel like looking throguh all this without a clue what I'm looking for.
05-06-2009, 09:53 AM#3
wraithseeker
It's solved, after debugging for 2 days.