HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Hero Adventures!! ru5h3d v1.0

05-05-2009, 06:37 PM#1
TheWye
The first sequel of the Hero Adventures!! series. A hero defense map where players control heroes and have to survive waves of creeps that keep spawning to destroy the heroes. The map features 30 custom heroes with awesome trigger spells, 5 different zones where the heroes battle in, more than 30 powerful items and more than 70 waves of unique creeps. This map is ideally played by 2 or 3 players but can support up to 4 players. Those who enjoy maps like Moo Moo or hero siege maps may find this map fun as well.


Enjoy & have fun~~

-= TheWye =-


Several things to note:
*type"-next" after every wave to skip the countdown timer and gain bonus gold. You can only skip the countdown if you have killed all the creeps in the zone.

*The "cutoff time" is the time when your bonusgold starts decreasing if you haven't cleared the wave and skip the timer. The "cutoff time" depends on the difficulty level & the total number of players and are displayed after the difficulty level is chosen.

*you can use the far camera mode by typing "-far" in game.

*to upgrade an item, place the item in the upgrade shop and buy the upgrader in the shop. Every item can only be upgraded with certain upgraders and the upgradability of an item is written in blue following the item name.

*here I provide links to images of the Items upgrade tree and Items upgrade information. If you actually play the map, you will certainly find this useful.

Upgrade Tree : http://img261.imageshack.us/img261/8...pgradetree.jpg

Items Information : http://img19.imageshack.us/img19/188...pgradeinfo.jpg

(I only provide informations on items of the last tier because I figured that all items are going to be upgraded to the max eventually, so the maximum level items are the only important ones)

*please ensure that someone is playing in the first slot, because only player 1 (anyone in slot 1) can choose the difficulty level.

*the keyboard commands are included in the "quest" tab in game.


*please feel free to comment on the map if you think something needs rebalancing or if you find a bug.


Credits:
Thanks to all the betatesters, iconmakers, modellers & skinners. The full credit is included in game.

Inspired by :
DotA(Eul & Icefrog), Moo Moo (x3pt &hunter_demon), X hero siege(Sogat), Impossible bosses (Psyris) &Castle Fight (xX-Mokeli-xx )

Changelog:
Hidden information:
version 1.0b changes:

General
-removes the +1 life bonus throughout the game

Heroes
-fixed martial artist's ultimate skill where the effect will only apply after attribute bonus skill is levelled
-decreases demolition expert's attack range from 500 to 250
-adds bits and pieces of extra information to various spells

Items
-increases Skullcracker 3 stun duration

Zone 1
-reduces fel orc warlock's rain of fire damage a little

Zone 2
-fixed the bug where the game crashes when the Lord of the Abyss (zone 2 boss) casts his AOE spell (not sure if it actually fixed the problem. I have tested it over and over again and it works for me. Please give comments if the bug still persists)

Zone 4
-fix the bug where "buletan" appears in the last zone
-increases bone wave damage
-decreases cooldown of summoning spells for the Dark Lord for normal and ru5h3d difficulty
-decreases cooldown of bone port and fireslam for the Dark Lord
-increases fireslam casting time
-decreases attack damage of the dark lord in the 2nd and 3rd round
05-06-2009, 08:48 AM#2
Zelda.Alex
some screenshots should be added.
05-06-2009, 10:57 AM#3
TheWye
umm.. sorry, but how do I do that? I have uploaded an image file just now but it doesn't show as a preview image in the forum.
05-06-2009, 10:59 AM#4
Rising_Dusk
Please read the Map Submission Rules and go over them to make sure that you meet them. Right now you do not. Also, .tga files do not work for thumbnails for maps, so you will need to convert your screenshot to .jpg or .gif.
05-06-2009, 11:25 AM#5
TheWye
Actually, maybe it is better if you take down this thread for the while. I just discovered a major bug in my map which causes it to crash after reaching a certain point of the game.

I will submit another thread with a newer version of this map and I will make sure to follow the submission rules properly. Is that alright? Sorry for the inconvinience
05-06-2009, 11:27 AM#6
Rising_Dusk
No problem, I will move this thread to Maps & Campaign Projects for the time being, then.
05-06-2009, 06:40 PM#7
Deaod
Collapse JASS:
call DestroyTrigger(gg_trg_idupin_hero_yang_abis_item2)
call DestroyTrigger(gg_trg_idupin_hero_yang_abis_pasir)
call DestroyTrigger(gg_trg_idupin_hero_yang_abis_hutan)
call DestroyTrigger(gg_trg_idupin_hero_yang_abis_terakhir)
call DestroyTrigger(gg_trg_idupinHero0)
call DestroyTrigger(gg_trg_idupinHero1)
call DestroyTrigger(gg_trg_idupinHero2)
call DestroyTrigger(gg_trg_idupinHero3)
call DestroyTrigger(gg_trg_idupinHero4)
call DestroyTrigger(gg_trg_idupinHero5)
call PolledWait(15.00)
Youre killing your own map with DestroyTrigger(). Same applies to LHV. You will reach a point somewhen where random bugs start to appear. I suggest you switch to vJass. Much less hacky.
05-07-2009, 04:09 AM#8
TheWye
hmm.. so you mean the DestroyTrigger actually causes the crash in game? I kill a lot of my triggers because I thought it could speed up my map by doing that. And all the triggers that I destroy are triggers that won't run in the future anymore. Anyway, do you still get the fatal error message after reaching the 2nd zone boss?
05-07-2009, 04:20 PM#9
Vestras
Quote:
Originally Posted by TheWye
hmm.. so you mean the DestroyTrigger actually causes the crash in game? I kill a lot of my triggers because I thought it could speed up my map by doing that. And all the triggers that I destroy are triggers that won't run in the future anymore. Anyway, do you still get the fatal error message after reaching the 2nd zone boss?

It corrups the handle stack.
05-07-2009, 04:29 PM#10
TheWye
So its better to remove all the DestroyTrigger() lines?
05-07-2009, 10:00 PM#11
darkwulfv
There's almost never, ever, ever a need to destroy triggers. If you don't need them anymore and don't want them to run, Disable them. Destroying them will do nothing beneficial.
05-08-2009, 04:46 AM#12
TheWye
I see. Thanks for the tips guys
05-09-2009, 02:59 PM#13
The Elite
oh GOD i cant read the map name, its like all the letters have become numbers, is this happening to anyone else?
05-10-2009, 10:52 AM#14
TheWye
Heh? you mean the 1337 writings for ru5h3d?? Are you being sarcastic??? Or is there really another bug????