| 05-05-2009, 07:19 PM | #2 |
Woot-age. This is such a schweet model; thanks Callahan. :P |
| 05-05-2009, 07:30 PM | #3 |
A triumph. Delicious. Death animation is a bit nuts, but I love the way the web settles around the body at the end. I was hoping for a few more animations than this meagre set, but it's still delightful as it stands. Approved. |
| 05-05-2009, 08:37 PM | #4 |
Nice! Awesome model, thanks for uploading. |
| 05-05-2009, 08:45 PM | #5 | |
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Or a web-throwing animation. Or a "cage" animation where she pins a unit down with her claws, between the web. |
| 05-05-2009, 10:28 PM | #6 |
I feel like this really deserves at least some portrait animations, a dedicated spell animation, and a hero version with glow and a dissipate animation. It's really nice, though, fits right into the standard WC3 scene. |
| 05-05-2009, 10:52 PM | #7 |
Ok I'll add some animations and make a portrait. It use the standard nerubian animation set that's why ther's so few. I can't make scratch animation for this model since it has animated helpers. The only way is to duplicate and modificate an existing animation. If I'd used cryptfiend as base model i'll have extra burrow anim but going underground with a web is weird. I can duplicate attack animation and just modificate for a spell animation. I thought about the web cage idea for a stand channel eating corpse animation she protect herself with the web while eating corpse but can work on living prey as well. I can do this by duplicating stand animation. The parachute idea is nice but doesn't fit that model.That not the purpose of a web. I tried to swap texture between other nerubian textures.It need some fix because they are different from the nerubspiderlord texture because there no rune on their leg just a plain teamcolor.So multiple version will need some fixing. I can also make a pimped version with more spike and stuffs.I had the idea to add some bone rest stuck on the web but I think it would be too noisy. So anyone has a good way to duplicate animation?Because I only know to do this in notepad by cnp keyframe on other interval. Oh and if you tested it in game did the attack sound is annoying or it's ok? it plays the hydralisk death sound on attack i think it's cool ^^ but it may be annoying on long threme. |
| 05-05-2009, 10:55 PM | #8 |
mdlvis perhaps? |
| 05-05-2009, 11:41 PM | #9 |
Callahan, there's an easy way to turn helpers into bones, so could you animate it THEN? Just open the model in notepad, do this: Replace: helper to bone When this is done, it'll turn all your helpers into bones, it's good for compatibility reasons. After that, use guesst's MDLX converter, so it'll fix certain bugs made this way. Then you got model with pure bones, with no helpers (though you can turn certain ones into helpers if you really need to, manually) Also, to duplicate animation, just copy the model, then name the animation from "Spell Attack" to "Spell" Then in oinkerwinkle's animation transfer, transfer animation from the copy (with "Spell") to the base model with "Spell Attack". Then you get "Spell Attack" and "Spell", then just rename "Spell Attack" to "Attack" and modify spell further to fit your needs. Then repeat the process for the rest of animations. |
| 05-05-2009, 11:43 PM | #10 | |||
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| 05-06-2009, 12:00 AM | #11 | |||
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Y'know, something to consider, instead of creating two separate models ('hero' and 'unit'), is to put all of it into one; Decay and Dissipate anims, Hero Glow, etc. Because it'll never use both (if it's a Hero, it'll Dissipate; if a Unit, it'll use the right Decay anims), and removing Hero Glow is supremely easy, even with just Notepad. Just something to consider (unless you have ulterior motives for 2 separate models :P) Quote:
Trap-Door Spider. She burrows underground, and then her Stand-Alternate anim has her body entirely underground, except for the arms/web, which lay right along/above the ground, like a Trap-Door. Then she has a "Attack-Alternate" (or "Spell-Alternate") where she opens the door and grabs/bites the unfortunate victim. Quote:
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| 05-06-2009, 01:01 AM | #12 |
Thx guys i've added a spell animation. I'll make the portrait and hero version tomorrow |
| 05-06-2009, 11:27 AM | #13 |
Very cool; I await your update anxiously. :) |
| 05-06-2009, 12:04 PM | #14 |
DAMMIT DUSK you *must* put this into OD. As a 5.00 scaled boss monster. Called Schkittl. Love the model; the design, texture usage and custom anims (<3) are just perfect. I can totally see an unburrow animation where it bursts up from the ground and goes RAWRAWR, waving its legs around in the air. |
| 05-06-2009, 12:33 PM | #15 |
I'd use this as Shivra in OD, except that model needs the spider animations and not the nerubian animations. Kind of throws a wrench in that one. I have been wanting a Gohma model, but that's a little ambitious a request for OD and is by no means necessary. |
