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Nerubian Widow

05-05-2009, 07:11 PM#1
Callahan
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Nerubian Widow :
This is my own interpretation of how a female nerubian would look.
She looks more deadly, superior and feminine than nerubian males with an obvious physical superiority.

Model info :
Model is based on nerubian model.I deleted the upper chest and made a new one and reanimated the upper chest part as well as her 4 arms.
Legs and abdomen are just slightly edited.

Animation :
Attack : She strike with her 4 arms in a crown shape.
Stand : She stand with her arms in offensive stance.
Stand 2 : She clean her claws from victim's blood.
Walk : She walk using the web to protect herself.
Death : She dies like any wc3 nerubian.Her arms cover the body.
Spell : She move her arms backward in a parabolic shape and use telepathic power.

Object editor info :
Damage point : 0.470
Casting point : 0.450
Soundset suggested : Evil Sylvanas
She use standard nerubian walk animation and run animation speed.

Edit :
-Spell animation added.
-Hydralisk attack sound removed
-fixed normals being bugged by mdlvis.
-added hero and portrait and an icon.
05-05-2009, 07:19 PM#2
Kyrbi0
Woot-age. This is such a schweet model; thanks Callahan. :P
05-05-2009, 07:30 PM#3
Rao Dao Zao
A triumph. Delicious.

Death animation is a bit nuts, but I love the way the web settles around the body at the end.

I was hoping for a few more animations than this meagre set, but it's still delightful as it stands.

Approved.
05-05-2009, 08:37 PM#4
deolrin
Nice! Awesome model, thanks for uploading.
05-05-2009, 08:45 PM#5
Kyrbi0
Quote:
Originally Posted by Rao Dao Zao
I was hoping for a few more animations than this meagre set, but it's still delightful as it stands.
With that huge web, she ought to have some sort of "parachuting" animation, like a jump and then a slow settling flutter.
Or a web-throwing animation.
Or a "cage" animation where she pins a unit down with her claws, between the web.
05-05-2009, 10:28 PM#6
Rising_Dusk
I feel like this really deserves at least some portrait animations, a dedicated spell animation, and a hero version with glow and a dissipate animation. It's really nice, though, fits right into the standard WC3 scene.
05-05-2009, 10:52 PM#7
Callahan
Ok I'll add some animations and make a portrait.
It use the standard nerubian animation set that's why ther's so few.
I can't make scratch animation for this model since it has animated helpers.
The only way is to duplicate and modificate an existing animation.

If I'd used cryptfiend as base model i'll have extra burrow anim but going underground with a web is weird.
I can duplicate attack animation and just modificate for a spell animation.

I thought about the web cage idea for a stand channel eating corpse animation she protect herself with the web while eating corpse but can work on living prey as well.
I can do this by duplicating stand animation.

The parachute idea is nice but doesn't fit that model.That not the purpose of a web.

I tried to swap texture between other nerubian textures.It need some fix because they are different from the nerubspiderlord texture because there no rune on their leg just a plain teamcolor.So multiple version will need some fixing.

I can also make a pimped version with more spike and stuffs.I had the idea to add some bone rest stuck on the web but I think it would be too noisy.

So anyone has a good way to duplicate animation?Because I only know to do this in notepad by cnp keyframe on other interval.

Oh and if you tested it in game did the attack sound is annoying or it's ok?
it plays the hydralisk death sound on attack i think it's cool ^^ but it may be annoying on long threme.
05-05-2009, 10:55 PM#8
Alevice
mdlvis perhaps?
05-05-2009, 11:41 PM#9
TotallyAwesome
Callahan, there's an easy way to turn helpers into bones, so could you animate it THEN? Just open the model in notepad, do this:
Replace:
helper
to
bone
When this is done, it'll turn all your helpers into bones, it's good for compatibility reasons. After that, use guesst's MDLX converter, so it'll fix certain bugs made this way. Then you got model with pure bones, with no helpers (though you can turn certain ones into helpers if you really need to, manually)

Also, to duplicate animation, just copy the model, then name the animation from "Spell Attack" to "Spell"
Then in oinkerwinkle's animation transfer, transfer animation from the copy (with "Spell") to the base model with "Spell Attack". Then you get "Spell Attack" and "Spell", then just rename "Spell Attack" to "Attack" and modify spell further to fit your needs. Then repeat the process for the rest of animations.
05-05-2009, 11:43 PM#10
Rising_Dusk
Quote:
Originally Posted by Callahan
it plays the hydralisk death sound on attack i think it's cool ^^ but it may be annoying on long threme.
It is a bit annoying, yeah, I'd suggest making it something else.
Quote:
Originally Posted by Callahan
If I'd used cryptfiend as base model i'll have extra burrow anim but going underground with a web is weird.
All nerubians should have burrow animations, if you ask me. :p
Quote:
Originally Posted by Callahan
I can also make a pimped version with more spike and stuffs.I had the idea to add some bone rest stuck on the web but I think it would be too noisy.
I think the sleekness is what makes it such an awesome model, personally. Spikes would make it as you say, too noisy and too cluttered. It'd take away from the model's charm, personally.
05-06-2009, 12:00 AM#11
Kyrbi0
Quote:
Originally Posted by Callahan
Ok I'll add some animations and make a portrait.
It use the standard nerubian animation set that's why ther's so few.
I can't make scratch animation for this model since it has animated helpers.
The only way is to duplicate and modificate an existing animation.
Awexome. :P

Y'know, something to consider, instead of creating two separate models ('hero' and 'unit'), is to put all of it into one; Decay and Dissipate anims, Hero Glow, etc. Because it'll never use both (if it's a Hero, it'll Dissipate; if a Unit, it'll use the right Decay anims), and removing Hero Glow is supremely easy, even with just Notepad. Just something to consider (unless you have ulterior motives for 2 separate models :P)

Quote:
Originally Posted by Callahan
If I'd used cryptfiend as base model i'll have extra burrow anim but going underground with a web is weird.
Actually, no it's not. :P Three words:
Trap-Door Spider.

She burrows underground, and then her Stand-Alternate anim has her body entirely underground, except for the arms/web, which lay right along/above the ground, like a Trap-Door. Then she has a "Attack-Alternate" (or "Spell-Alternate") where she opens the door and grabs/bites the unfortunate victim.

Quote:
Originally Posted by TotallyAwesome
Also, to duplicate animation, just copy the model, then name the animation from "Spell Attack" to "Spell"
Then in oinkerwinkle's animation transfer, transfer animation from the copy (with "Spell") to the base model with "Spell Attack". Then you get "Spell Attack" and "Spell", then just rename "Spell Attack" to "Attack" and modify spell further to fit your needs. Then repeat the process for the rest of animations.
Hmm, really? Sounds useful, although "Transfer Single Animation" always bugs up the model for me.
05-06-2009, 01:01 AM#12
Callahan
Thx guys i've added a spell animation.
I'll make the portrait and hero version tomorrow
05-06-2009, 11:27 AM#13
Rising_Dusk
Very cool; I await your update anxiously. :)
05-06-2009, 12:04 PM#14
AnemicRoyalty
DAMMIT DUSK you *must* put this into OD. As a 5.00 scaled boss monster. Called Schkittl.

Love the model; the design, texture usage and custom anims (<3) are just perfect. I can totally see an unburrow animation where it bursts up from the ground and goes RAWRAWR, waving its legs around in the air.
05-06-2009, 12:33 PM#15
Rising_Dusk
I'd use this as Shivra in OD, except that model needs the spider animations and not the nerubian animations. Kind of throws a wrench in that one. I have been wanting a Gohma model, but that's a little ambitious a request for OD and is by no means necessary.