| 05-07-2009, 03:48 AM | #1 | ||||||||
This is another one of those psuedo-Requests that could feasibly help other people and be a useful 'quasi-Tutorial' (similar to the "Making a Worker" thread). I would like to create a mounted unit out of 2 separate unit models ('mount' and 'rider'). However, as opposed to just plain attaching or geomerging (both of which freeze or remove animations), I know of a method by which two actual models can be "merged", yet maintain there animations.
I am not claiming that 'Dust' (DonDustin over at THW) here is the sole proprietor of this knowledge, but he is one of the few active people I know of that has recently done this, and inspired me to realize it's possibilities (via his Puppetmaster resource). ~~~ So anyway, here are the models that need to be "mounted". ~Warbringer: Skullsplinter + Dinosaur~
~Marauder: AxeTroll + Raptor~
~Hexxer: ShadowPriest + Spider~ ~~~ Any help would be appreciated. |
| 05-07-2009, 08:58 AM | #2 |
Part of me thinks it would be much easier to paste on an unanimated rider (including its skeleton) and then animate those parts from scratch in Warforger. Of course key redistribution is always an option, but as Dust said, it's slow and you'll have wasted your time when the motions just don't work in a mounted context. |
| 05-07-2009, 07:25 PM | #3 | |
Quote:
I think I have Warforger... But would MDLVis be any better? |
| 05-07-2009, 07:37 PM | #4 |
I know nothing about MDLVIS, but I have worked out how to get Warforger operating correctly without noticeably demolishing existing animations, so I'll stick with that. Oink's Geomerger is actually a false economy. You can achieve the same result simply by copying and pasting the geoset in notepad, plus it preserves the vertex groups. Then you'd have to slot in a replacement skeleton, hook up those values into the groups over the old ones, shunt it all around so the man's on top instead of the bottom... |
| 05-07-2009, 08:19 PM | #5 |
Alright. Well, although the 3rd option is actually the least important to me, I guess I'll start with that since that's the most finished (#1 needs some TC on the lizard and plausibly some armor, #2 is most important but the raptor has no bones, anims or TC). So I take the two models (heretofore referred to as "Troll" and "Spider"), make them .mdl's, open the Troll in Notepad, and copy/paste the whole thing (or just the body?) into the Spider's mdl file (also open in Notepad), to start. --EDIT-- Eh... I copy/pasted all the geosets of the Troll into the end of the Spider's mdl file, but it would only let me save as a Notepad document. I've missed something integral, haven't I?... |
| 05-08-2009, 07:36 AM | #6 |
.txt and .mdl are precisely the same thing, be more forcible with your Windows. lern2showfileextensionsforallformats. It wouldn't necessarily be wise to copy corpses and any special-effect-related geometry. |
| 05-08-2009, 05:33 PM | #7 | |
On a side-note, I'm glad you have an easily abbreviated username. Quote:
Hmm, where do I find the corpse geoset and SFX-geometry? Can't find 'corpse' or 'gutz', for starters. Or do you mean, restart by copy/pasting everything but the aforementioned from the Troll mdl into the Spider mdl? |
| 05-26-2009, 10:52 PM | #8 |
Well, so it's been quite some time. Is there... a "next step" in this process? Or perhaps a tutorial and that dummy model so I can attempt it myself? Or... what? |
