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Fade Out question

05-09-2009, 07:48 AM#1
Alexis_Septimus
I want to make my cinematic to fade out in white mask and then fade out with a dream.

The problem is, it would show a odd effect if I do so. Any idea on how to do it, it was essential in order to get a effect of flashback.

Trigger:
Scene 1M
Events
Conditions
Collapse Actions
Cinematic - Fade out over 2.00 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Cinematic - Clear the screen of text messages for (All players)
Animation - Change Unit[2]'s animation speed to 100.00% of its original speed
Animation - Reset Unit[2]'s animation
Custom script: call DestroyTrigger (gg_trg_Scene_1M)

Trigger:
Scene 1N
Events
Conditions
Collapse Actions
Animation - Play Unit[3]'s attack animation
Animation - Play Unit[4]'s attack animation
Sound - Play MetalHeavySliceFlesh1 <gen>
Player Group - Pick every player in Player and do (Camera - Apply Camera[9] for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 1.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Custom script: call DestroyTrigger (gg_trg_Scene_1N)
05-09-2009, 11:31 AM#2
Anitarf
It would help if you explained what the odd effect is.
05-09-2009, 03:26 PM#3
Mechmap
It should be Fade In with the dream interface.
05-10-2009, 04:27 AM#4
Alexis_Septimus
Quote:
It would help if you explained what the odd effect is.

Ok.

First of all, I use a White Mask to fade out the entire cinematic (To make it look like a character in the cinematic was having a memories flashback). However, if I am using Fade In dream later on; it would not show the dream effect.

On the other hand, if I set it to fade out dream; this would give the result I want. However, it would show a odd effect where a white screen would immediately display the scenario instead of slowly fade in in order to display it.

I could make a sample of the odd effect to explain it further if it was difficult to be understand. (I ain't good at explaination)

Quote:
It should be Fade In with the dream interface.

If I use Fade In, the dream effect would not be visible after the fade in have been execute.