| 05-10-2009, 01:15 AM | #1 |
Is there anyway instead of making multi-shot passive to make it castable? Maybe use carrion swarm as a base spell? If anyone knows please post. Thank you. |
| 05-10-2009, 02:03 AM | #2 |
I think you'd have to set up a damage detection system to get the damage dealt by the caster's previous attack, and trigger physical damage to x randomly selected units in range of the target unit (plus the target unit) while spawning dummy casters to cast something like Shockwave at all selected units to create the missile art. Of course, it won't deal any damage if the caster hasn't attacked yet... |
| 05-10-2009, 02:11 AM | #3 |
Why not make it enabled/disabled, and drain mana each time person attacks, if he spams stop that's too bad for him, since it really doesn't gain him anything except for draining his mana, you can also disable it after he attacks, and make the ability have a cooldown. |
| 05-10-2009, 03:12 AM | #4 |
I want to make it castable. I dont want it to be a passive spell |
| 05-10-2009, 04:53 AM | #5 |
forked lightning |
| 05-10-2009, 07:13 AM | #6 |
check this tuto |
| 05-10-2009, 07:36 AM | #7 | |
*sigh* Forked Lightning does magic damage and is not based on attack damage like a "Multiple Shot" would be. It also uses lightning, not projectiles. There's a pretty significant difference there. Quote:
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| 05-10-2009, 08:31 AM | #8 |
1) Unit cast instant targeted spell (with no animation time == channel) 2) Unit get Attack speed bonus + Barrage for second or less 3) Unit attack targer of spell 4) After this remove attack speed bonus and barrage done. |
| 05-10-2009, 03:51 PM | #9 |
I really dont know what your trying to say with that Dio can you elaborate more for me if you dont mind? |
| 05-10-2009, 04:15 PM | #10 |
1. channel = active as target unit 2. when unit cast that ability give it aspd and barrage in hidden spellbook 3. order triggering unit to attack target unit of ability being cast 4. wait a very short time and remove dummy spellbook containing aspd and barrage |
