| 05-13-2009, 10:32 AM | #1 |
JASS:library Knockback initializer Init requires DestructableLib, IsTerrainWalkable, GroupUtils, AutoIndex globals private constant real TIME = 0.03 // The timer interval. private constant real CHAINRADIUS = 128.00 // The radius a unit can get chained when near the unit target. private constant real SPEEDFACTOR = 0.75 // How much speed will be reduced when a unit chains another unit. private constant real RADIUS = 128.00 // The radius to check tree. private constant real HEIGHTLEVEL = 200.00 // The default height level that stops chaining or killing trees when in the air. private constant real FACTOR = 0.3333 // Or 0.25 for smoothness. private constant string GROUND = "MDX\\Dust.mdx" // The effect for ground. private constant string WATER = "MDX\\SlideWater.mdx" // The effect for water. private constant string COLLISION = "MDX\\DustAndRocks.mdx" // The effect when at cliff private constant string ATTACHPOINT = "origin" // The attachment point for effects endglobals globals private constant integer INVULNERABLE = 'Avul' private constant integer FLYID = 'Amrf' private rect TreeRect = null private boolexpr TreeCheck = null private boolexpr ChainFilter = null private boolexpr LineFilter = null private real MapMaxX = 0 private real MapMaxY = 0 private real MapMinX = 0 private real MapMinY = 0 private constant real GRAVITY = 900 private location L = Location(0,0) endglobals function ParabolaZ takes real h, real d, real x returns real return (4 * h / d) * (d - x) * (x / d) endfunction private function IsPointOutside takes real x, real y returns boolean return (x > MapMaxX or y > MapMaxY or x < MapMinX or y < MapMinY) endfunction private interface face method OnStart takes nothing returns nothing defaults nothing method OnStop takes nothing returns nothing defaults nothing method OnStopCondition takes nothing returns boolean defaults false method OnChain takes nothing returns nothing defaults nothing endinterface struct Knock extends face private static timer Timer = CreateTimer() private static integer Count = 0 private static Knock array D private static Knock data private static integer array Entries private integer mode = 0 private group hit = null private group linehit = null private real VariableSpeed = 0 private effect effects = null unit source = null unit target = null unit dashtarget = null integer Mode = 0 real cos = 0. real sin = 0. real speed = 0. real decrement = 0. real distance = 0. real Increment = 0. real positionZ = 0. real LineDamage = 0. real x=0 real y=0 real z=0 real gravity = 0. string SFX = "" string attachpoint = "origin" location TargetPoint = null boolean trees = false boolean chain = false boolean fly = false boolean ToTarget = false boolean Move = false private static method CheckTrees takes nothing returns boolean return IsDestructableTree(GetFilterDestructable()) endmethod private static method Trees takes nothing returns nothing call KillDestructable(GetEnumDestructable()) endmethod private static method ChainCheck takes nothing returns boolean local Knock d = .data return d.target != GetFilterUnit() and IsUnitEnemy(GetFilterUnit(),GetOwningPlayer(d.source)) and IsUnitType(GetFilterUnit(), UNIT_TYPE_GROUND) == true and IsUnitType(GetFilterUnit(), UNIT_TYPE_MECHANICAL) == false and GetWidgetLife(GetFilterUnit()) > 0.405 and GetUnitAbilityLevel(GetFilterUnit(),INVULNERABLE) <= 0 endmethod private static method LineCheck takes nothing returns boolean local Knock d = .data return GetWidgetLife(GetFilterUnit()) > 0.405 and IsUnitEnemy(GetFilterUnit(),GetOwningPlayer(d.source)) and GetFilterUnit() != d.source endmethod method TerrainCheck takes nothing returns integer local real x = GetUnitX(.target) local real y = GetUnitY(.target) local real height = GetUnitFlyHeight(.target) if IsTerrainWalkable(x + 50.00 * .cos,y + 50.00 * .sin) == false then return 3 else if IsTerrainPathable(x,y,PATHING_TYPE_FLOATABILITY) then return 1 elseif not IsTerrainPathable(x,y,PATHING_TYPE_WALKABILITY) then return 2 endif endif return 0 endmethod static method KnockbackStop takes unit target returns boolean local Knock this local integer id = GetUnitId(target) local integer i = .Count - 1 if id != 0 then if .Count > 0 then set .D[i]= .D[.Count] else call PauseTimer(.Timer) endif call .destroy() return true endif return false endmethod static method IsKnockedBack takes unit target returns boolean local Knock this local integer id = GetUnitId(target) return .Entries[id] != 0 endmethod static method create takes unit source, unit target, real angle, real speed returns Knock local Knock d = Knock.allocate() local integer i = GetUnitId(target) local real destx = 0. local real desty = 0. local real destz = 0. local real length = 0. set destx = GetUnitX(target) - GetUnitX(source) set desty = GetUnitY(target) - GetUnitY(source) set length = SquareRoot(destx*destx + desty*desty) set destx = GetUnitX(target) + (destx / length) * 600 set desty = GetUnitY(target) + (desty / length) * 600 set d.x = (destx - GetUnitX(target) / 600) * d.speed set d.y = (desty - GetUnitY(target) / 600 ) *d.speed call MoveLocation(L,GetUnitX(target),GetUnitY(target)) set d.z = (destz- GetLocationZ(L) / 600 ) *d.speed+(600 / d.speed * GRAVITY*TIME) set .D[.Count] = d if .Count == 0 then call TimerStart(.Timer,TIME,true,function Knock.action) endif set .Count = .Count + 1 set .Entries[i] = .Entries[i] + 1 if d.OnStart.exists then call d.OnStart() endif return d endmethod static method get takes unit u returns integer local integer id = GetUnitId(u) return id endmethod private method onDestroy takes nothing returns nothing call SetUnitFlyHeight(.target,GetUnitDefaultFlyHeight(.target),0) call SetUnitPathing(.target,true) endmethod private static method action takes nothing returns nothing local Knock d = 0 local Knock this = 0 local real x = 0.00 local real y = 0.00 local real cx = 0.00 local real cy = 0.00 local real tx = 0.00 local real ty = 0.00 local integer id = 0 local integer mode = 0 local real height = 0.00 local group g = NewGroup() local real angle = 0.00 local integer i = 0 local unit t = null local real speed loop exitwhen i >= .Count set this = .D[i] set id = GetUnitId(.target) set x = GetUnitX(.target) set y = GetUnitY(.target) set height = GetUnitFlyHeight(.target) set mode = .mode set .z = .z - GRAVITY * TIME call MoveLocation(L,GetUnitX(.target),GetUnitY(.target)) call SetUnitPosition(.target,GetUnitX(.target)+.x*TIME,GetUnitY(.target)+.y*TIME) // call SetUnitY(.target,GetUnitY(.target)+.y*TIME) call UnitAddAbility(.target,FLYID) call UnitRemoveAbility(.target,FLYID) call SetUnitFlyHeight(.target,GetLocationZ(L) + (.z * TIME),0) if height <= 0 then set .Entries[i] = .Entries[i] - 1 call .destroy() endif set height = GetUnitFlyHeight(.target) set i = i + 1 endloop endmethod static method onInit takes nothing returns nothing set TreeRect = Rect(0.00,0.00,1.00,1.00) set TreeCheck = Filter(function Knock.CheckTrees) set ChainFilter = Filter(function Knock.ChainCheck) set LineFilter = Filter(function Knock.LineCheck) endmethod endstruct private function Init takes nothing returns nothing set MapMaxX = GetRectMaxX(bj_mapInitialPlayableArea) set MapMaxY = GetRectMaxY(bj_mapInitialPlayableArea) set MapMinX = GetRectMinX(bj_mapInitialPlayableArea) set MapMinY = GetRectMinY(bj_mapInitialPlayableArea) endfunction endlibrary Don't tell me about how inefficient this is, does anyone know of any calculation errors there is? Right now the unit never reaches the ground. 600 is a fixed value for some testing. |
