| 05-13-2009, 02:57 PM | #2 |
I think you've gone over-board with the trim detail, there's no way that's going to show in-game (and even if it does, it won't match everything else). |
| 05-13-2009, 03:03 PM | #3 |
I wanted to make it as much the same as the toy, and besides... it would look so plain and noobish without the trim. |
| 05-13-2009, 03:19 PM | #4 |
I'm not saying remove the trim entirely; I'm saying add Warcraft-style trim. |
| 05-13-2009, 03:25 PM | #5 |
Hmm... I'm not entirely sure what you mean... Do you mean to just add it as a part of the texture, without extra polys? |
| 05-13-2009, 03:31 PM | #6 |
Something like the following is perhaps more appropriate for Warcraft. Examine models in-game that are similar to what you want to achieve. |
| 05-13-2009, 03:43 PM | #7 |
I still don't quite get what you mean. The drawing, what part of the model is drawn in there(if at all)? |
| 05-13-2009, 05:28 PM | #8 |
You don't recognise the top of your own pyramid on the left? It's not exact, but see how useless all the little slices are? The fat, wide and sloping bulge on the right will be much more distinctive in-game. |
| 05-14-2009, 02:43 PM | #10 |
Looking at your avatar, it looks pretty neat. I like it ^^ |
| 05-15-2009, 12:27 AM | #11 |
Lookin' cool. Nice use of TC. |
