| 05-16-2009, 08:12 AM | #1 |
If a spellbook has a spell with a research requirement, and the person using the spellbook does not have that tech researched, will the unit be unable to use the spell? And what do I set if I want a trigger to respond to a buff? Because I'm trying to make a spell that if a unit has a certain buff, it will take extra damage. But I can't find anything to match the part if unit has buff type equals to true. |
| 05-16-2009, 09:03 AM | #2 | |
Quote:
[2] Check for ability level > 0, where the ability is the buff. This is easy in JASS; I don't know how it's done in GUI. |
| 05-16-2009, 12:20 PM | #3 |
There's a condition for "Unit has Buff" or something similar in GUI. |
| 05-17-2009, 03:17 AM | #4 |
So with regards to follow up the spellbook question, 1)I'm trying to work on a change weapons thing using spellbooks using druid form variations. 2)But considering the hassle of going through switching to a weapon, then switching back to the base unit to change to a different unit. 3)Would it be practical to create multiple spellbooks for each unit to change between units? Or do I just use 1 spellbook? |
| 05-18-2009, 12:11 PM | #5 |
I would make a spellbook with n levels, each level containing other spells. If u switch form the lvl of the spellbook changes e. g. spellbook lvl 1 has moonfire, starfall, etc spellbook lvl 2 has fury, armorshred, etc spellbook lvl 3 has maim, etc normalform-druid has spellbook lvl1 catform-druid has spellbook lvl2 bearform-druid has spellbook lvl3 form changes--> lvl of spellbook changes OR: you could make n spellbooks and n different units (if u don't want to trigger anything) |
| 05-18-2009, 07:22 PM | #6 |
It's an Integer comparison (in GUI); "Level of [Ability] for [Unit] is [Greater than or Equal to] 1". |
