| 01-27-2003, 01:54 AM | #1 |
I'm sure this has been brought up one too many times, but i don't have the patience to search the forum for an article on this issue. The Monopoly map im creating will be mainly for battle.net use, and will contain many wait functions. I need to know exactly how different the wait function is on battle.net from single player. Please, no theories... just hard facts. I'd rather someone explain this to me that knows every detail about this bug. Thanks everyone! |
| 01-27-2003, 02:49 AM | #2 |
if you use WAIT multible times per trigger, the wait time is reduced to approx. (number of players)/wait time. To fix this, try the untility in my sig. make sure you backup your map first, as I havent fully tested it. You'll also need to use it every time you save your map. |
| 01-27-2003, 04:35 PM | #3 |
Guest | his utility replaces all the wait thinges with little timers. |
