call SetCinematicSceneBJ(soundHandle, unitId, color, unitName, message, duration + bj_TRANSMISSION_PORT_HANGTIME, duration)
function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
private function SetScene takes integer id, playercolor pc, string who, string what, real dur returns nothing if IsPlayerInForce( GetLocalPlayer(), bj_FORCE_ALL_PLAYERS ) then call SetCinematicScene( id, pc, who, what, dur + bj_TRANSMISSION_PORT_HANGTIME, dur ) endif endfunction