| 05-19-2009, 06:55 PM | #1 |
Is there any such thing? It appears that mixing cliff types is buggy as hell but maybe I'm just missing something. Edit: aww damn wrong forum. Force of habit I guess. Sorry! |
| 05-19-2009, 07:40 PM | #2 |
No |
| 05-19-2009, 09:01 PM | #3 |
A good terrainer doesn't even use cliffs, you can create artificial cliffs by creating steep slopes, which have unpathable terrain on them. |
| 05-19-2009, 09:04 PM | #4 | |
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| 05-19-2009, 09:13 PM | #5 | |
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| 05-19-2009, 10:03 PM | #6 |
Use a custom cliff doodad. :) |
| 05-19-2009, 10:35 PM | #7 | |
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u can simulate this in several ways. native wc3 cliffs are just 45 degree terrains with cliff models on them and pathing blocker we can add the model and/or the pathing blocket with custom cliffs |
| 05-19-2009, 10:41 PM | #8 |
yeah, but tehre is also the chance to miss when on different heights. |
