| 05-20-2009, 11:52 PM | #2 |
The blade looks odd somehow. Isn't sabres thicker? This is more tube-like. |
| 05-21-2009, 06:55 AM | #4 |
For the handle, rotate the cube so it's <> rather than [ ], it'll make it look more cylindrical without actually doing anything. The finger-guard is tiny and will get lost, it looks to me like the kind of detail you'd put on an alpha texture and a plane (but I suppose there are no skins for that). Same goes for the pommel and the bit at the other end of the handle, actually. They should just be flat planes and the pommel should be a billboarded "sphere" like the footman. Though I'm assuming this is an in-game attachment; is there something else in mind that requires a different level of detail? |
| 05-21-2009, 10:35 AM | #5 |
I'll rotate the handle, ok... For the details, Archmage explicitly requested an highly detailed sabre, and the pommel is visible, the handguard not that much, but hey, this is merely a 3kBs sword, I don't think there are much reasons to cut details, maybe it will be used in cinematics too :P BTW I'll redo the whole blade using primitives |
| 05-21-2009, 12:53 PM | #6 |
It's not a matter of technical specs -- it's a matter of matching the right level of detail for everything else in the game. A single high-detail model in a sea of low-detail models... If you want to go in the other direction, then, I think you need to thicken the guard and the pommel to give them more presence. |
| 05-21-2009, 01:37 PM | #7 |
The blade itself looks much better now and the shades doesn't really matter? |
| 05-21-2009, 02:39 PM | #8 |
| 05-21-2009, 02:47 PM | #9 |
Yeah, I definitely think you need a better texture with more definition to it. Warcraft's lighting engine is too shoddy to rely on for making your models look decent. |
| 05-21-2009, 02:56 PM | #10 |
Open to suggestions, what ingame texture/textures would you use? |
| 05-21-2009, 03:01 PM | #11 |
I suppose my first port of call would be the Skeleton's scimitar, it's got about the right shape and you could tint it a bit more grey with a geosetanim. |
| 05-21-2009, 03:05 PM | #12 |
Yes, it may work for the blade... I have to change texture to the handle too in your opinion, or that's fine? |
| 05-21-2009, 03:31 PM | #13 |
I think you do. Flat colours... They don't really cut it in this context. |
| 05-21-2009, 03:35 PM | #14 |
I think I'll stop here, I don't have any mapping experience so I can't do better, maybe I'll try again after some time. In other words: I don't have any more patience to continue this... |
