| 05-22-2009, 07:19 AM | #1 |
Messed around with call to arms, everything works great, except the "militia" wont attack and when they get into a fight, the game crashes... The units are being transformed from a Wisp based unit into a creep unit type... |
| 05-22-2009, 11:09 AM | #2 |
Try changing the new unit's race-type to the same as the main unit's? Also, attack crashing occurs when you transform heroes into non-heroes and vice versa. |
| 05-22-2009, 06:10 PM | #3 | |
Quote:
Tried changing the race, that didnt help... I also gave an attack value to the Wisp, but that didnt work either.... oh poo.... Both units are non-hero |
| 05-24-2009, 06:31 PM | #4 |
I remember something about the call to arms ability being hard-coded. The problem could possibly be solved by changing the race of some of the involved units to human, but I am not certain about that. |
| 05-24-2009, 07:08 PM | #5 |
I have tried to reproduce your bug and I wasn't able to get the game to break due to an attack. Did you mean due to death? If thats the case you'll have to add Call to Arms to the target unit aswell. Regarding the attack problem, it seems that using a different unit as a base than a wisp solves it. Tried Peasant with disabled attack -> works Tried Archer -> works Tried Footmen -> works Tried Huntress -> works |
| 05-24-2009, 08:20 PM | #6 | |
Quote:
Thanks for that The races have been changed and it didnt fix the problem... this is probably a problem with the Wisp/Ancient build consumption.... |
