| 05-23-2009, 12:48 PM | #1 |
Hi all, I'm busy atm to create a defeat trigger. The player will be defeated when all of his units (Buildings not included) dies. This is what I have got and (need). VARIABLE HumansPlayer1 ------- Unit Group ------ Empty Unit Group Default Triggername: HumansPlayer 1 EVENT Time - Every 2.00 seconds of game time CONDITION ACTION Unit Group - Add (Trained unit) to HumansPlayer1 (Need an action that add all player one units (Not buildings)) Triggername: Defeat EVENT Unit - A unit owned by Player 1 (Red) Dies CONDITION All units of HumansPlayer1 are dead) Equal to True ACTION (Need an action that add tells the player that his has been defeated) Is this the right way or is there another easier way to do this. Regars, Joris |
| 05-23-2009, 02:08 PM | #4 |
Yes, I mistranslated it... |
