HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Exact time taken per animation

05-29-2009, 04:16 AM#1
Av3n
Is it possible to get the exact time taken per animation, special effects wise for models that don't list them in the model viewer box in the World Editor?

Or would I have to trial and error to get the exact time?

-Av3n
05-29-2009, 04:42 AM#2
TriggerHappy
It would be possible if there was a GetUnitAnimation function.

So the answer is, no.
05-29-2009, 04:50 AM#3
Nuclear Arbitor
wc3 viewer or a similar program may be able to tell you. another option is make a gif or movie and time it/read its length.
05-30-2009, 12:16 AM#4
Joker
If you use a constant number, the timing will be messed with slow or lust.
05-30-2009, 05:07 AM#5
fX_
i think he just wants model animation times and not unit in-game animation times. so in-game factors that affect animation times of models>units shouldnt be an issue.
and the solution for this shouldnt necessarily be by jass... since it is a model thing - not a unit thing.

unless he does mean units and not models...
05-30-2009, 08:59 AM#6
Rao Dao Zao
Magos' Model Viewer.

Window -> Sequence Manager -> (double click on a seqeuence)

Subtract begin from end and divide by 1000, voila! You have a length in seconds.