| 05-31-2009, 04:00 PM | #1 |
I'm having problems using 3D sounds at points... I picked a sound from wc3 mpq, set it to 3D, loop and made a trigger that played it at a certain location > didn't work then i used music from wc3 mpq and set it to 3D sound but it didn't play either... What am i doing wrong? is there a 3D sounds tutorial somewhere? note: 3D sounds option is checked in the sound options menu |
| 05-31-2009, 04:59 PM | #2 |
Few Questions:
Hmm... that's the questions I can think of off of the top of my head. Anyone want to join in? |
| 05-31-2009, 05:03 PM | #3 |
I don't have a lot of experience with sounds, but I believe sounds do not play the first time they are supposed to be played. That can be solved by preloading them somehow, I think by playing then at map initialization. |
| 09-19-2009, 11:20 AM | #4 |
u cannot load sounds from map initilization, I'm having same difficulties too.. but definately can't preload them in the start, it won't work! |
| 09-19-2009, 11:46 AM | #5 | |
I think i read in some SoundUtils library that mp3 doesnt work for 3d sounds, so you have to use wav. But I'm not 100% sure and can't find that thread edit: http://www.wc3c.net/showthread.php?t=107433 Quote:
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| 09-19-2009, 02:48 PM | #6 |
Yeah, I updated that eventually, read further in the documentation. JASS://* mp3 files can be used as 3D sounds in the specific case where your computer //* supports "Dolby Surround" and that option is selected in your WC3's Sound //* Options. In the event that your computer doesn't support this, you will need //* to use .wav files for your 3D sounds. This limitation makes .wav sounds //* important for the general mapmaker, since they run both with and without //* Dolby Surround. This library supports sounds of either type. |
