| 06-01-2009, 08:04 AM | #1 |
Hello, I want to stun some owners units when a mobs reach an amount of health and then flee. The flee part works but the units doesn't get stunned. This is what I have. Event Unit - Bracka's Guardian 0017 <gen>'s life becomes Less than 6500.00 Conditions BrackaFlee1 Equal to True Actions (This part doesn't work) Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Hero 0000 <gen> Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Rifleman 0019 <gen> Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Footman 0020 <gen> Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Footman 0021 <gen> Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Footman 0022 <gen> Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Footman 0023 <gen> Unit - Order Bracka's Guardian 0017 <gen> to Human Mountain King - Storm Bolt Footman 0024 <gen> (This part doesn't work) Unit - Order Bracka's Guardian 0017 <gen> to Move To (Center of Flee point 1 <gen>) Wait 3.00 seconds Unit - Move Bracka's Guardian 0017 <gen> instantly to (Center of Flee Point 2 <gen>) Unit - Make Bracka's Guardian 0017 <gen> face (Center of Facing Point 1 <gen>) over 0.00 seconds Set BrackaFlee1 = False Can you guys help me out. Joris |
| 06-01-2009, 08:16 AM | #2 |
lol? a single unit cant storm bolt 20 units at a time. The actual casting of teh spell takes like 0.5 of a second. Do it like this: when unit hp is under 6500 set obamapoint = position of obama create <dummy unit with war stomp ability witch you should do> at obamapoint unit add expiration timer: 2 seconds on last created unit unit order last created unit to orc-warstomp call RemoveLocation(udg_obamapoint) (custom script) -order obama to move to location |
| 06-01-2009, 09:49 AM | #3 | |
Quote:
Actually, it can if you set casting time to 0 and it has enough mana and casting animation time thingies set to 0 too. |
| 06-01-2009, 10:48 AM | #4 |
I think you need to remove Move from the dummy too. |
| 06-01-2009, 11:46 AM | #5 |
I've tried what you all wrote, but im still stuck. I know that my dummy spawn but he doesnt cast the spell. This dummy is based on a Footman. These changes I have made to the dummy. Dummy Abilities - Normal : Set to Locust, Invulnerable (Neutral) (Do I have add the the war stomp ability? There is only the one with neutral 1, 2 and 3. I cant select the war stomp from the orcs.) Art - Animation - Cast BackSwing : Set to 0.000 Art - Animation - Cast Point: Set to 0.000 Art - Has Water Shadow : Set to False Art - Model File: Set to .mdl Combat - Attack Enabled : Set to None Combat - Death Type : Set to Can't raise, Doesn't Decay Movement - Speed Base : Set to 0 Movement - Type : Set to Fly Pathing- Collision Size : Set to 0.00 Sound - Unit Sound : Set to None Stats - Can Flee : Set to False Stats - Food Cost : Set to 0 Stats - Hide Minimap Display : Set to True Text - Name : Set to Dummy This is what I got at this moment. Event Unit - Bracka's Guardian 0017 <gen>'s life becomes Less than 6500.00 Conditions BrackaFlee1 Equal to True Actions Unit - Create 1 Dummy for Player 2 (Blue) at (Position of Bracka's Guardian 0017 <gen>) facing (Position of Hero 0000 <gen>) Unit - Order (Last created unit) to Human Mountain King - Storm Bolt Hero 0000 <gen> (I can't select the war stompe Ability!) Unit - Add a 2.00 second Generic expiration timer to (Last created unit) Wait 1.00 seconds Unit - Order Bracka's Guardian 0017 <gen> to Move To (Center of Flee point 1 <gen>) Wait 3.00 seconds Unit - Move Bracka's Guardian 0017 <gen> instantly to (Center of Flee Point 2 <gen>) Unit - Make Bracka's Guardian 0017 <gen> face (Center of Facing Point 1 <gen>) over 0.00 seconds Set BrackaFlee1 = False Any other Idea? Joris |
| 06-01-2009, 12:52 PM | #6 |
He doesn't cast storm bolt because you didn't give him it? |
| 06-01-2009, 01:22 PM | #7 | |
Quote:
Ive added the stormbolt and he doesn't do it. Unit - Add Storm Bolt to (Last created unit) |
| 06-01-2009, 02:25 PM | #8 |
war stomp not storm bolt! storm bolt requires a single unit to be targeted but war stomp affects multiple units in range so use 1 war stomp instead of 10 storm bolts EDIT: look for the war stomp ability in the unit issue targeting with no targets |
| 06-01-2009, 03:45 PM | #9 |
Thnx all it works now. I have deleted by dummy and created a new one. Dummy(orc tauren chieftain). Further I've added some extra actions. This is my working end result. Event Unit - Bracka's Guardian 0017 <gen>'s life becomes Less than 6500.00 Conditions BrackaFlee1 Equal to True Actions Set BrackaPosition1 = (Region centered at (Position of Bracka's Guardian 0017 <gen>) with size (512.00, 512.00)) Unit - Create 1 Dummy for Player 2 (Blue) at (Center of BrackaPosition1) facing (Position of Hero 0000 <gen>) Unit - Add War Stomp to (Last created unit) Unit - Set level of War Stomp for (Last created unit) to 3 Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp Unit - Add a 2.00 second Generic expiration timer to (Last created unit) Wait 1.00 seconds Unit - Order Bracka's Guardian 0017 <gen> to Move To (Center of Flee point 1 <gen>) Wait 3.00 seconds Unit - Move Bracka's Guardian 0017 <gen> instantly to (Center of Flee Point 2 <gen>) Unit - Make Bracka's Guardian 0017 <gen> face (Center of Facing Point 1 <gen>) over 0.00 seconds Set BrackaFlee1 = False Thnx again. Cheers |
