| 06-02-2009, 05:54 PM | #1 |
I plan to recycle all my units, but to have least units as possible in the same time in the map, i plan to use morphs abilities. I know that at least few patchs before, there were side effects with this kind of abilities. Are they fixed ? If not, what are theses issues ? Plz don't judge about the usefulness of it or not, thx. |
| 06-02-2009, 07:31 PM | #2 |
The "uninterruptable" flag can cause bugs |
| 06-02-2009, 07:33 PM | #3 |
You don't get what sort of abilities i want mean, you know like the orc abilities in the war3 campaign, orcs -> demons, in fact the Chaos abilities. Like 'Sca1' |
| 06-02-2009, 07:36 PM | #4 |
Oh Then remove all aura buffs from them before you add the chaos ability |
| 06-02-2009, 07:41 PM | #5 | ||
Quote:
There are no more side effects ? EDIT : http://www.wc3c.net/showthread.php?t=81742 Quote:
i just want to know if it is fixed, and if there are other side effects which you know. |
| 06-02-2009, 07:48 PM | #6 |
There's more info here: http://www.wc3c.net/showthread.php?t=81742 |
| 06-02-2009, 07:49 PM | #7 |
See my edit :p |
| 06-02-2009, 08:42 PM | #8 |
Well, I don't know if this applies to Chaos or when it's used in conjunction with Dark Conversion... But I've found that Chaos used on summoned units tends to remove the Expiration Timer, as well as all their given abilities from the Object Editor. Still, could be an issue with another ability (like the neutral "Factory" one). |
| 06-02-2009, 08:44 PM | #9 |
In my project PoC I use unit recycling and Chaos morphing in order to improve the reusability of the units. Bugs that I've found: * never convert land unit into flying unit and viceversa, it makes the converted flying unit "fly" on the ground or a land unit hovering. * Convert a normal unit into a worker, makes this worker adept to attack enemies (the AI will add them to the attack groups for instance). I haven't tested the opposite (convert a worker unit into a normal unit) In general, chaos doesn't implement properly the unittypes and the classifications. |
| 06-04-2009, 06:50 PM | #10 | |
@Kyrbi0 : ok i will make some tests about these cases. Quote:
Can we fix it, if we use IsUnitType, and UnitAddType ? |
| 06-04-2009, 08:32 PM | #11 |
UnitAddType doesn't add any properties of the types, it just works with IsUnitType |
| 06-06-2009, 04:41 AM | #12 |
I performed a test about this. It seems that units are unaffected by the bonuses at all; only heroes seem to cause problem. |
| 06-06-2009, 05:22 PM | #13 | ||
Quote:
What do you want mean exactly, can you give an example ? Quote:
|
| 06-07-2009, 06:16 AM | #14 | |
Quote:
I've tested two siege engines (with inventory), two peasants and a paladin with Kodo + inner fire + items. The test result is obvious; units are not affected by any bonuses in any way. Even with the simplest logic, we can assume that easily. There are melee units that use Chaos transformation, and everyone would notice it if they had bugs. However, heroes are a bit different. I've tested two paladins types switching to each other. While morphing into the same type messes up with damage and armor, morphing into a different type seem to mess up with only armor. All stats, damage bonus item, damage bonus buff and damage bonus aura didn't cause any weird effects. One thing to note is that armor bonuses from hero stats is also perfectly safe. However, using heroes with different stats, armor, and damage may yield a different result. Someone should test it. Added: morphing multiple times too quick also seem to cause some glitches. Normally, non-stat damage bonus is temporarily gone while being morphed. However, if unit is morphed multiple times without enough delay, this will mess up with non-armor stats too. |
| 06-07-2009, 12:01 PM | #15 |
Thx for the tests dude. |
