| 06-03-2009, 05:48 AM | #1 |
Trigger: Actions![]() //Some other codes above....![]() Custom script: if ( ( GetOwningPlayer(DeadHero) == Player(2) ) ) then![]() Custom script: if ( ( GetOwningPlayer(DeadHero) == Player(3) ) ) then![]() Custom script: if ( ( GetOwningPlayer(DeadHero) == Player(4) ) ) then![]() Custom script: if ( ( GetOwningPlayer(DeadHero) == Player(5) ) ) then![]() Custom script: if ( ( GetOwningPlayer(DeadHero) == Player(6) ) ) then![]() Custom script: call ReviveHeroLoc(DeadHero, udg_reviveZone_Red, true)![]() Custom script: endif![]() Custom script: endif![]() Custom script: endif![]() Custom script: endif![]() Custom script: else![]() Custom script: call ReviveHeroLoc(DeadHero, udg_reviveZone_Blue, true)![]() Custom script: endif![]() //Some other codes belowIs this the correct way to do nested if? I want it to revive player 3-7 at reviveZone_Red, and the rest will be revived at Blue. But when my hero dies as player 3, it is not reviving. Please help! Thanks in advance! |
| 06-03-2009, 05:57 AM | #2 |
thats because nested ifs are the same like a normal "AND" ...and the hero surely doesnt belong to Player 2 AND Player 3 AND Player 4 ... |
| 06-03-2009, 06:12 AM | #3 |
Ah solved. Thanks alot! +rep |
