| 06-03-2009, 08:27 PM | #2 |
1) and 2): Don't add the event under "then" actions, only under "else" actions. 3) Tricky. You could turn off the damage detection trigger when the spell is cast (or maybe when the unit begins casting the spell) and then turn it back on on the next attack event. |
| 06-04-2009, 03:04 PM | #3 |
oh nice. What you suggested for #1 and #2 worked! Okay, for number 3, I tried this: Trigger: Trigger: It doesn't work. I still get a critical strike on both. :/ What do you suggest? |
| 06-04-2009, 09:27 PM | #4 |
Make the second event a unit is attacked and if the attacker is your crit hero then turn the trigger on |
| 06-05-2009, 07:53 PM | #5 |
| 06-05-2009, 08:21 PM | #6 |
Wait, that works? About the leaks, forget it, there's nothing more you can do about it in GUI. |
| 06-06-2009, 06:45 PM | #7 |
Wait, actually, it doesn't. I tested it again, and she's getting crits on Whirlwind and Thunder Clap. Do'h. :S What do I do? |
| 06-06-2009, 10:19 PM | #8 |
Well, I was kind of expecting the second trigger not to work but since you still gt crits on spells, it would seem the first one doesn't work either. I now see why, you're supposed to turn off the damage detection trigger (FuryStanceCrit2), not the trigger that adds events to the damage detect trigger (FuryStanceCrit1). Also, the ThunderClapWhirlwind2 trigger is not needed at all, simply add the "turn trigger on" action to the FuryStanceCrit1's actions (and, of course, change it to turn on FuryStanceCrit2). |
| 06-08-2009, 08:42 PM | #10 |
Add Trigger: ((Attacking unit) has buff Whirlwind (caster)) Equal to False |
| 06-09-2009, 12:46 AM | #11 |
Nope. That doesn't work either. :S |
| 06-12-2009, 03:27 PM | #12 |
I didn't see any rules against it (unless there's something I missed. If so, I'm really sorry about this. :( ), so I'm going to bump this because I still need help. |
| 06-17-2009, 07:10 PM | #13 |
Still need help. :S |
| 06-19-2009, 08:45 PM | #14 |
Bump. Anyone? :x |
| 06-19-2009, 10:05 PM | #15 |
That's weird, it should turn the crit trigger off when the whirlwind is cast. Are you sure it's the right whirlwind? Otherwise this would be some kind of a bug as far as I can see... |
