| 06-05-2009, 01:15 PM | #1 |
Ive read up everywhere all over these forums and other forums how to go about doing this. But all the explanations make no sense to me. I've been playing with a calculater for the past 20 mins trying to figure out how this is working, but I just can't get it. I'm used to Visual Studio.Net where I just just declare a 2d variable to start with Example: Dim RegionXY(15,15) As Region I've even drew a 4x4 grid in paint and tried all the possible math solutions I can come up with, to grab the X and Y coords on a tiny scale. The game i'm trying to make I have written many times before on the Commodore 64 \o/, QBasic, YABasic(ps2), and Visual Studio.Net 2003. I figured it was time to bring it to World Editor and see what you guys think of it. But I need a 2D Array:( The game runs on a 15, 15 grid, and each and every region will hold an integer value that will say whether the area is pavable(>0), has a blahblah(1) has a blahblahblah(2) etc etc so I guess what im looking for is something like this... Code:
User Presses up
If Region(PlayerX, PlayerY - 1) > 0 Then Blah
For Y = 1 to 15
For X = 1 to 15
If Region(X, Y) = 2 Then Blah
Next
NextCan someone please explain this is in dummy language. Patronise me! I just need to understand this |
