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About EVENT_PLAYER_UNIT_DROP_ITEM

06-08-2009, 08:51 AM#1
wraithseeker
When an EVENT_PLAYER_UNIT_DROP_ITEM event is fired and I do a UnitItemInSlot check, I can still find the item that is dropped but yet still haven't dropped.

Is there a way for me not to take that into account? Meaning I want to check his inventory without caring for the dropped item at all
06-08-2009, 11:45 AM#2
Fledermaus
0.0 second timer
06-08-2009, 05:25 PM#3
cohadar
Quote:
Originally Posted by Fledermaus
0.0 second timer

Actually 0.0 second wait.
06-10-2009, 06:18 AM#4
fX_
Collapse JASS:
if droppedItem != itemInSlot then
endif
06-10-2009, 09:58 AM#5
Feroc1ty
Why don't you use GetManipulatedItem().
06-11-2009, 10:13 AM#6
wraithseeker
Anyway fixed this by using a timer.