One tutorial I saw once said that all images had to have dimensions that are a power of 2.
However, while in the process of optimizing my loadscreen, I accidentally stuck in a 348 by 192 tga and it worked just fine.
So, what is the deal with requiring power of two sizes? Could anyone shed some light on this matter?
Most relatibvely modern cards shouldn't have a problem with this. It's interesting to mention people used to think cards would never support textures with powers of two dimensions, which led to some macabre trickery that went balls once crads started supporting it; case in point: Arx Fatalis.