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Dialog Button help...

01-27-2003, 02:24 PM#1
FyreDaug
What is a check to see who clicked what on the dialog I created?

I have 4 different choices in the popup dialog box thinger each person chooses which class they want for my RPG.

The next trigger, to respond to the clicking goes as follows:

EVENT:
Dialog - A dialog button is clicked
CONDITION:
(Clicked dialog button) equal to SelectedClass[0]
ACTION:
Create 1 Rogue for (triggering player) at (Center of (Playable map area)) facing default building facing degrees.


It works when I create the unit for just player 1, but how can I check to see who is clicking on the button so I can create the right units in the right places.
01-27-2003, 04:43 PM#2
Guest
I made a menu to select statgain and got the same problem
the answer is, make a menu for EVERY player.
01-27-2003, 04:44 PM#3
pigchow777
for some reason i dont think triggering player works, im not to sure, but triggering player just wont work, u may have to do 1 for each player, mabey someknows a better way
01-28-2003, 02:05 AM#4
MicrosoftXP
to clairify, u need to do have a separate dialog for each player and each dialog needs separate dialog butttons so you may need to check (# of players) buttons to know that u need a rogue, and depending on which one of the (# of players) you know who clicked it (and who to create it for).
01-28-2003, 03:52 PM#5
Aiursrage2k
Each player will need a dialog, probably the best method is to do this through a dialog array, with parrallel dialog button arrays. For a dialog array you must set x[num] = createdialog(), or something like this, I belive the dialog array only works in the local function.