| 06-11-2009, 06:15 AM | #1 | ||||
Hey everyone, I was just wondering what the masses thought about this idea: The game consists of two or three, three player teams with the ultimate objective being the last one standing. In order to survive and conquer each player of a team must coordinate perfectly, supporting and feeding off each other in order to create a civilization worthy of winning. All civilizations start with a small village in an area of terrain that suites their race, it is up to the players to build on this village, creating a thriving city. Thanks to: Thanks to eleandor - For his ideas Gameplay:
Mandates:
Races:
Research:
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| 06-11-2009, 09:28 AM | #2 |
Awesome. Some thoughts though, which could change gameplay a lot: Make every player a politician. Every politician has 2 mandates (of choice / alternatively ellected) he has to manage. Possible mandates:
Other points of thought:
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| 06-11-2009, 09:51 AM | #3 |
Thank you. The mandates is a brilliant idea. That way each player has two roles falling under one class. For example the political player will have control over cultural affairs as well as culture. The mandates could be elected as well. Perhaps in a second game mode, and to make things interesting... The team selects which figure they want to be (if theres a clash then a vote takes place) and the opposing team votes for the mandates (not knowing which player has taken each position. Giving you random responsibilities. External affairs makes sense. "The enemy of my enemy is my friend" and all. I really like all of your ideas (Keep them coming :D I will update my first post soon) except for the executives. Its not a bad idea its just that in order to make the game heavily team based the roles must be completely reliant on each other. If the military figure wanted to invade then he could push with his executive powers to produce more steal for weapons instead of him having to rely on the political figure. Edit: After reading through your executives idea once more I think it might be useful. Perhaps not inside the team, but to vote in parliament on the rules of war. In terms of research, i'm hoping to have PLENTY of unique researches for each team... there will be four research tiers in each team. One for each figure as well as a general tier. Heres the catch though, the general tier covers general things (duh) and is the same for all teams. However, one must make decisions on what researches to take as one will cancel out the others on its level while opening more below it... so forth and so forth. Edit: Updated the top post. |
