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Percent Hp Regeneration ?

06-13-2009, 05:12 PM#1
ggtank
Hi all..

I need a skill like Necrolyte's Heartstopper Aura in Dota.

But i need percent hp regeneration instead of damage.I wanna make an aura that gives nearby units 1% of their hp as regeneration bonus..

I tried with unholy aura with percent bonus option on but instead of percent hp regen, it directly heals all their hp.(it doesnt depent on number think)..


So how I can do this ?

- By editing a skill (without trigger)
- By trigger.


Anyone can help me in any of these ways?

Thanks..
06-13-2009, 06:00 PM#2
Vexorian
hmnn, I think there is a skill that does it. Maybe healing wards' aura?
06-13-2009, 06:27 PM#3
ggtank
Thanks it worked but there is a problem it doesnt show icon in skillbar :S. I configured the buttons positions as well..

it is shown in research but when i take ability the skill icon is not shown (the skill is not appear in skill bar at all i meant )


What can i do ?
06-13-2009, 06:31 PM#4
snowtiger
Did you set the ability icon?
06-13-2009, 06:38 PM#5
Vexorian
Quote:
Originally Posted by ggtank
Thanks it worked but there is a problem it doesnt show icon in skillbar :S. I configured the buttons positions as well..

it is shown in research but when i take ability the skill icon is not shown (the skill is not appear in skill bar at all i meant )


What can i do ?
Use command aura for the hero ability, just set its targets allowed to none.

Then you can make a trigger that adds/[increases the level] of healing wards when the hero researches your skill
06-13-2009, 06:38 PM#6
ggtank
Yeah, i did.There is no problem on icon when i research..But when i learn skill, it disappears...Help needed :\

Edit: Im doing what Vexorian said..
06-13-2009, 07:29 PM#7
Bobo_The_Kodo
Unholy aura with negative value is percent I think
06-14-2009, 03:52 AM#8
Fledermaus
Quote:
Originally Posted by ggtank
I tried with unholy aura with percent bonus option on but instead of percent hp regen, it directly heals all their hp.(it doesnt depent on number think)..
Where you using a value of 1, or 0.01?
06-14-2009, 12:21 PM#9
Tot
I would use a dummy-aura to place a buff on all affected units and a trigger, which wates 1 sec and picks all units with secific buff (dummy-aura buff) in playable map area and increase hp of units by maxHP*0.01


else

Completely without triggers

give the hero the caos-morf ability
if hero learns this skill, morf him into a dummy (same like hero, but with the healing-ward-aura and a dummy aura)

reqires x dummies, x dummy-auras and x healing-ward-auras
x=lvls of skill
06-14-2009, 03:05 PM#10
Kwah
Quote:
give the hero the caos-morf ability
if hero learns this skill, morf him into a dummy (same like hero, but with the healing-ward-aura and a dummy aura)

reqires x dummies, x dummy-auras and x healing-ward-auras
x=lvls of skill

But . . . your hero is now a dummy?
06-14-2009, 03:23 PM#11
Tot
Quote:
Originally Posted by Kwah
But . . . your hero is now a dummy?


all is the same, except he has now some additional abilities