| 06-17-2009, 02:35 AM | #1 | ||
Map Name: Scale_Guardian's Kingdom Defense Creator: Scale_Guardian Synopsis: The Kingdom of Raxia has long held dominion over this mysterious region. Legends tell of gateways to the Elemental Planes existing nearby, though no "elementals" have ever been encountered. All of this is about to change. A nefarious Warlock known as Darius Maledroth has somehow infiltrated the Elemental Planes and has stolen an artifact from each Elemental Lord/Lady. The Elementals, angered by this blatant intrusion, have sworn to cleanse the world in retribution. This decree has caused panic and turmoil in the surrounding areas. Local beastmen tribes have taken up arms to destroy Raxia, which has been blamed for the Cataclysm's advent. You must choose your hero, and venture forth to defend your kingdom from those who would seek to destroy it. You must fight your way through waves of enemies and reach their leader, and put him/her to rest. Should you take too long in routing the problem, then they will grow strong enough to siege the kingdom, and you must defend the city from their wrath. Premise: Quote:
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Team: All Aspects: Scale_Guardian Progress: Terrain: 70% Doodads: 10% Concept: 95% (Includes initial heroes, bosses, and such) Units: 5% Triggers: 0% Customized Models/Skins/Interface: 5% Seeking: An advanced Terrainer/Doodad Artist, must be able to create playable, yet attractive locations. Basic terrain is mostly complete, just need someone (or many ones) to make it look great. An experienced JASS/vJASS user for spicing up hero abilities (Preferably those versed in XE and similar libraries.) In the long run, I'd also like to find a Modeler and Skinner for when the project is nearing its completion (Custom models and skins are rather low on the priority list for the time). Roles: Design Lead: Scale_Guardian Terrain: Scale_Guardian Doodad Art: Scale_Guardian Triggers/JASS : Scale_Guardian Units: Scale_Guardian About Me: I've been messing around with the World Editor for the better part of 5 years, back before TFT when you couldn't do much to it, and now with all of the advanced libraries and whatnot. Triggers, Unit Design, and Balance have always been my forte, however I've never been quite good at Terrain and Doodad placement (aesthetics-wise) and that's usually what wound up grounding former projects. This time around I decided to get at least the basic terrain done before starting hard production of the project. I've done that, decided on the tileset I want to use (it's a very varied tileset, terrainers will have a lot to work with and many different settings to choose from). Attached below are screenshots of the major play areas. 8 different regions, 2 per elemental alignment. I'm quite good with triggering, though cleaning things up is something I could use a bit more work on (that and wrapping my mind around commands that simplify things I try to do, thank you "for each integer A, do actions"!). The effects that can be created in JASS are mostly what allure me to the code, however I have a rough time deciphering what most of it actually means (Not a coder at heart). Requirements: For those prospective souls who may want to join the team, I'd prefer if you could submit a few examples of your work (JASS spells, Playable-Terrain you've done in the past, models/skins you've done). I am seeking members who clearly have more skill in their field than I do. Contact Information: Email Address: [email protected] AIM: Twlightsoul13 |
