| 06-20-2009, 03:31 PM | #1 |
Hello again.. I wanna make a skill like Dota Pugna's Nether Blast. First there will be a special effect at the point of ability being cast. When animation finishes.It will damage units near 500 aoe of target point. I can do the damage part easily with triggers..But it doesn't wait for special effect to end.Also if i use wait, it sometimes doesn't damage(when animation cancelling).. Can someone do this without wait function ?I am using GUI. Thanks |
| 06-20-2009, 09:19 PM | #2 |
Well, I don't know about GUI, but in JASS you would surely use a Timer. Waits are evil you know ... Basically, I don't know if it is possible in GUI without using the wait... did you try using polled wait? |
| 06-21-2009, 03:30 AM | #3 |
if you dont want coding hassle try Blizzard/[Flame Strike] with special effects set to that wisp burst one. toggle the time intervals, too, to make it approximate non-channeling cast (like nether strike). |
| 06-21-2009, 04:03 AM | #4 |
fx hit the nail on the head. The coders of DotA used blizzard as a base ability with the wisp detonate model as the individual sfx. |
