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Special Effect Then Damage ?

06-20-2009, 03:31 PM#1
ggtank
Hello again..
I wanna make a skill like Dota Pugna's Nether Blast.

First there will be a special effect at the point of ability being cast.
When animation finishes.It will damage units near 500 aoe of target point.

I can do the damage part easily with triggers..But it doesn't wait for special effect to end.Also if i use wait, it sometimes doesn't damage(when animation cancelling)..

Can someone do this without wait function ?I am using GUI.


Thanks
06-20-2009, 09:19 PM#2
Flame_Phoenix
Well, I don't know about GUI, but in JASS you would surely use a Timer. Waits are evil you know ...

Basically, I don't know if it is possible in GUI without using the wait... did you try using polled wait?
06-21-2009, 03:30 AM#3
fX_
if you dont want coding hassle try Blizzard/[Flame Strike] with special effects set to that wisp burst one. toggle the time intervals, too, to make it approximate non-channeling cast (like nether strike).
06-21-2009, 04:03 AM#4
Zerzax
fx hit the nail on the head. The coders of DotA used blizzard as a base ability with the wisp detonate model as the individual sfx.