| 06-21-2009, 03:35 AM | #1 |
Mowing the lawn one day i came up with the idea to create a WC3 version of STALKER Shadow of Chernobyl and Clear Sky. I started thinking about how i will work the systems out and such. I haven't started making the map yet but here is what Ive come up with so far. (From of this is from the actual Game) Regions: The Hidden Swamps The Cordon Garbage Dark Valley Agroprom Research Institute Military Warehouse Red Forest Yantar X16 X18 Wild Territory Pripyat Chernobyl NPP Factions: -United Stalkers -Freedom -Duty -Bandits -Military (Cannot join) -Monolith (Cannot join) -Clear Sky* Primary Weapons: -M16A3 -G36E -Double Barrel Shotgun -Hunting Rifle -SPAS12 -M590 Military -MP5 -M4 -"Thunder 5.45" -AK74U -AK47 -Obokan -FT200M -SGI550k -IL86 -Vintar BC -VLA Assault Rifle -SVDm 2 -SVU Secondary Weapons: (pistols) -Pmm -Glock 17 -Fort 12 -Kora 919 -UDP -Black Kite -Desert Eagle -Big Ben Armor: -Leather Jacket -Sky Vest -Bandit Jacket -Mail Jacket (Rare) -Merc Suit -Reinforced Suit (Rare) -Berlin-5M Armored Suit -Healing Berlin (Rare) -Wind Of Freedom -STALKER Suit -Advanced STALKER Suit (Rare) -Ghost Suit (Rare) -Kombez Freedom (Rare) -Monolith Suit -Duty Armored Suit -Hunter-PSZ (Rare) -Guardian Of Freedom (Rare) -Exo-Skeleton -Exo-Skeleton-PBZ2 -Freedom Exo-Skeleton (Rare) -Duty Exo-Skeleton (Rare) -PNB-Eco Suit -SEVA Suit -Dragon Skin Body Armor -PZS Universal Suit (Rare) -Military Armored Suit -SSP-9Eco Suit (Rare) -Guardian Suit (Legendary) Artifacts: -Jellyfish (-10 Radiation) -Fire Ball (-20 Radiation -2 Armor) -Crystal (-30 Radiation -5 Armor) -Kobolok (-50 Radiation) (Legendary) -Sparkler (+25 Move Speed) -Flash (+55 Move Speed - 1 Armor) -Moon Light (+80 Move Speed +10 Radiation) -Pixie Dust ( +120 Move Speed +30 Radiation) (Legendary) -Mica (+2 Armor) -Droplet (+5 Armor +5 Radiation) -Pellicle (+10 Armor +15 Radiation) -Stone Gaurd (+25 Armor +25 Radiation) (Legendary) -Slug (+75 HP) -Stone Flower (+150 HP) -Meat Chunk (+275 HP -2HP/s) -Soul (+500 HP -3HP/s) (Legendary) -Slime (+2HP/s) -NightStar (+5HP/s +5 Radiation) -Mama's Beads (+15HP/s +20 Radiation) -Gold Fish (+25HP/s +10 Radiaiton) -Black Berry (+10% Damage +10 Radiation) -Deaths Eye (+20% Damage +15 Radiation) -Golden Cube (+45% Damage +20 Radiation) (Legendary) -Battery A (+200 HP +5HP/s +10 Armor -20 Radiation) (Legendary) -Battery B (+300 HP +5HP/s +15 Armor -10 Radiation) (Legendary) Other Items: Bandages (Stops bleeding from wounds and heals 15% HP) First Aid Kit (Heals 35% HP -10 Radiation) Army Medical Kit (Heals 55% HP -25 Radiation) Scientific Medical Kit (Heals 75% HP -50 Radiation) Stem Cell Syringe (Heals 100% HP - 75 Radiation) Vodka (-30 Radiation) Anti-Radiation Drugs (-60 Radiation) Advanced Anti-Rad Drugs (-80 Radiation) Scope (+15% Damage) Sniper Scope (+25% Damage) Bread (+10% HP)7 Tourist's Breakfast (+10% HP) Sausage (+10% HP) Advanced Binoculars (Farther Sight Range + Better Binoculars) Boots (+50 Speed) Path Finder Boots (+100 Speed) Mutant Enemies: (All of these are mutated) -Dog Pack -Boar -Lumpy -Bull Dog -Blood Sucker -Snork -Zombie -Phantom Beasts -Over Mind How the game works! So basically the game starts off with you in the Hidden Swamps at level 1. You are given a quick tutorial on how to play, this includes a mission and a small skirmish against some mutants. After you have finished the tutorial you should be about level 3. You will then be released into the swamp to do as you wish. You will be assigned Defend/Attack missions from the Clear Sky Faction automatically. Do these missions and you can get money, gear, and exp. In the swamps your allies are Clear sky, your enemies are Mutants and Bandits. The Bandits are constantly attacking so they serve good exp. After you get a higher level its smart to move on to the next area. Once you leave the swamps you automatically leave the Clear Sky Faction and you cannot rejoin, you are not enemies with them just neutral. This is kind of an RPG so you can move back and forth between regions. The game will never end unless someone reaches the end. BASICS: Of course your character will have HP, Hp represents your health. Mana represents your ammo from your current gun. Armor is your armor strength. There is also Radiation which is displayed in a multiboard. ![]() Thats an example of what it will look like in game. It will be 4 Rows and 5 Colums. Now your wondering where the extra row and colum is? Well it will be below and it will have the icons of the artifacts you have equipped. (You can only have 5 artifacts equipped) Every new region will have harder and harder enemies. Better mutants and higher level Stalkers. ADVANCED: The max level will be 200. All Stalkers will have a level, that includes NPC's. Every level gives more damage, HP, Armor, and Speed. When a NPC Stalker dies you will not see the "Level hero has died blah blah blah" don't worry. You can only be a part of 1 faction at a time. Every game your faction is reset. Whenever you join a faction your status with that faction and allied factions is raised to allied + vision. Some factions may stay at neutral. Some factions will treat you as an enemy also. ------------------------------------ EXAMPLE: If you join Bandit Faction then: Bandits: Allied + Vision Freedom: Allied Clear Sky: Enemy Duty: Enemy United Stalkers: Enemy ------------------------------------ NOTE: Bandits is the most hated faction so that's why you have 3 enemies. ----------- You have 6 main slots, and 6 Backpack slots. Armor and Ammo have to be in your main slots. When you equip a Weapon it become part of you until you equip a new gun. Pistols (secondary weapons) do not require ammo, they are an ability that has a cool down, but they act similar to primary weapons. So that gives you 4 slots for medical supplies and 6 slots for other types of item. What about artifacts!? Well those are like guns. You click them to send them to your artifact belt. You can take them off your artifact belt and send them to your backpack also. You can only have 5 artifacts on your belt though. REGIONAL INFORMATION:
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