| 07-09-2002, 05:24 PM | #1 |
Guest | I'm getting tha creeps: I made a trigger: Events: unit - player 1 uses an item unit - player 2 uses an item unit - player 3 uses an item ... unit - player 12 uses an item (global: if this item is used!) Conditions: Item-type of (Item being manipulated) is Equal to TheItem Actions: some nice self made effects... Unit - Remove (summoned unit) from the game. The Item summons a Felhound. The Felhound isnt removed (ARGh) I can make a script where i remove any summoned unit, but then the ability "illusions" also doesnt work. I cant remove the felhound, because it is using a unit which isnt registered... other way round: Actions: some nice self made stuff.... Trigger - Run trigger (remove_them) checking conditions OR ignoring conditions (ttried both) remove_them: Events: Player 1 - Unit is summoned ... Player 12 - unit is summoned Actions: remove summoned unit. remove_Them is initially NOT on. (if i turn it on, it removes any summoned unit!) BUT: if i run this trigger, it doesnt remove anything! how do i access the summoned unit, if it is not in the conditions? |
