| 06-23-2009, 01:59 PM | #2 |
wad? this is just a function that creates 800 thunder clap special effects? |
| 06-23-2009, 02:29 PM | #3 |
April fools was long ago... |
| 06-23-2009, 02:30 PM | #4 |
wtf? WC3 sure is strange. |
| 06-23-2009, 08:40 PM | #5 |
Brilliant! I found a use for this as soon as I looked at it. |
| 06-23-2009, 08:53 PM | #6 |
map for anyone who wants to test this but is too lazy: |
| 06-23-2009, 08:55 PM | #7 |
This is fawesome. |
| 06-23-2009, 08:56 PM | #8 |
This should be approved, with a 1st place award icon and a news announcement on the first page. |
| 06-23-2009, 09:09 PM | #9 |
Wait, is this like a serious new bug that was discovered or just a lame attempt at a joke? I'm too sleep deprived to be able to tell the difference. |
| 06-23-2009, 09:26 PM | #10 |
It actually works. :p |
| 06-23-2009, 09:31 PM | #11 |
Lol...just...lol... |
| 06-23-2009, 09:31 PM | #12 | ||
Quote:
Quote:
It's real (the screenshot is real too). I also found that the limit is about 712, but that last just for a second or so. I'll test it for other special effects too. |
| 06-23-2009, 09:39 PM | #13 |
The game freez, and ? ... |
| 06-23-2009, 09:49 PM | #14 |
works for me |
| 06-23-2009, 09:56 PM | #15 |
Yeah, first time it creates a massive lag, but the next time the lag is smaller. If the game freezes for you, set SFX_COUNT to around 5, set "permanent" to true, make the function execute on "cinematic skipped", test map and press ESC couple of times in a row. The radius of sucking is much lower that way, though. |
