| 06-28-2009, 08:58 PM | #1 |
I'm trying to design an AI that rivals Blizzard's standard AI design. I like how well the AI works, but there are a few priorities I'd like to change. I'd also like to learn a few things about how the AI works such as whether or blizzard's AI will always train the same number of footmen in a human town or will the AI scale back the number of footmen after it can train knights? Will an enemy town always try to train a certain number of peasents if it has enough gold and food to do so? If anyone knows where I can find the standard AI, I'd appreciate the chance to inspect it. |
| 06-28-2009, 11:41 PM | #2 |
You can find them in the war3.mpq for RoC version and war3x.mpq for TFT version. Scripts\elf.ai Scripts\human.ai Scripts\orc.ai Scripts\undead.ai |
| 06-29-2009, 07:06 PM | #3 | |
Quote:
umm, thanks, but now what do I do with it now that I have found the file? I'm not sure what I'm supposed to do with the mpq file... |
| 06-29-2009, 07:11 PM | #4 |
open it with an mpq editor, and look for the files |
| 06-30-2009, 07:27 PM | #5 | |
Quote:
Can anyone recomend a good mpq editor that works with Vista and DirectX 10? |
| 06-30-2009, 07:45 PM | #6 |
ladik's |
| 06-30-2009, 08:32 PM | #7 |
ok, so I've downloaded ladik's and I found the AI files and extracted them. I opened up the files using wordpad and it looks like these AI's were made using code, I'm guessing it was written in JASS? I'm not familiar with JASS so it might turn out that blizzard's AI scripts won't help me too much after all. ![]() |
