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Pathing and water woes...

01-28-2003, 08:02 AM#1
Guest
I don't know how everyone else does terrain...

But I like to use Zephir's editor for 90% of my terrain editing. It's waaaaay faster once you learn how to use it.

Now, while Zephir's editor is great, it's not perfect and I still like to "finalize" my terrain and add doodads, units, triggers and everything else using USMWE.

Well, my problem is that whenever I save in USMWE, all my pathing I did with Zephir's editing goes out the window. And if this isn't a big enough pain in the rear, about 1 out of 3 times, I lose my all the water on my map.

Is there any other work-around to this besides simply implanting the Zephir edited terrain (.w3e) and path (.wpm?) file?
01-28-2003, 12:22 PM#2
kharma
If there is, I don't know it. UMSWE is in essence an extension of WE, hence the reason why it removes the pathing. I use UMSWE first, then Zephirs to finish off with the pathing for that exact reason. But each to their own :).

~kharma