| 06-30-2009, 08:09 AM | #1 |
Has gone nuts... When editing the values, unless you specify them (in my case, anyway) as negative, they will act as positive (increasing instead of decreasing). also, when the spell is used, the game lags really badly.... any ideas? EDIT: Still silly, but the lag has been fixed. Dont set the "damage interval" to 0.... |
| 06-30-2009, 08:41 AM | #2 |
Acid Bomb... doesn't that naturally work in negatives, though? |
| 06-30-2009, 10:47 AM | #3 | |
Quote:
Acid bomb is an offensive spell, so if you want to make an offensive spell, you use positive values Maybe if it were based on a defensive spell (like Howl of Terror) it would be explained... but im pretty sure it is its own spell... EDIT: Acid Bomb no longer works with negatives.... new patch I suppose... shit... |
| 07-01-2009, 04:46 AM | #4 |
What do you mean by "unless you specify them (in my case, anyway) as negative, they will act as positive (increasing instead of decreasing)."? Won't it obviously be positive if it isn't negative? Also, had the same problem for a little bit as your lag issue :P |
| 07-01-2009, 08:30 AM | #5 | |
Quote:
Acid Bomb's data fields say "Attack speed reduction" meaning a positive number would decrease the value, but I needed to use a negative number in the field... |
| 07-01-2009, 02:02 PM | #6 |
I heard from some other people that for some reason it's behavior has changed in 1.24, though I haven't confirmed for myself. Apparently it was a popular choice for attack speed bonus + healing abilities or something. |
| 07-01-2009, 03:09 PM | #7 |
AFAIK it has been like that since ...2003 ? |
| 07-01-2009, 03:17 PM | #8 |
I have had a lot of random people ask me recently why it stopped working like it used to, so I'm not sure. |
| 07-01-2009, 03:56 PM | #9 | |
Quote:
i remember that i fixed a bug once (more than 2 years ago) in a footmen-wars map, in which acid bomb increased speed instead of decreasing it ... And in that map, acid bomb had positive values... |
| 07-02-2009, 10:42 AM | #10 |
Well, I would then suggest programming your own bomb. Its not that hard and I could do it, if I have time. It would have more things to change (easy customizeable) and even easier to ues. (Select whether aim target unit or region). But, for that, I quite need some time. I guess my weekend is full now. We'll see. (vJASS with structs ofcourse) |
| 07-03-2009, 06:39 AM | #11 | |
Quote:
Would be easier to still use Acid Bomb (the speed works) and use its buff for the timing on a health regen... Back to the trigger window... |
| 07-03-2009, 07:28 AM | #12 |
I found time to make the bomb tomorrow and today, if you want I will make the acid bomb totally awesome customizeable and flexible. You can do whatever you want. If you wish? |
| 07-03-2009, 10:14 AM | #13 | |
Quote:
all I want from it is a healing spell with an initial value and a periodic value, the buff was a nice addition, however completely unneccesary... having someone make a spell which does this for me is retarded, it would be a waste of your time as i can do it myself and have no reason to expect you too thanks for the offer, but spend your time on something you will gain from... lol |
