| 07-03-2009, 03:02 AM | #1 |
i mean there is this artifact class and all these... so is there a way a create a costum class like weapons or armors.. so later i can manage the hero to carry only 1 weapon item 1 armor item ... i have already figaurd out how to able the hero to carry only 1 item of type but than again he can carry like different types of claws of attack and that just not fits :S |
| 07-03-2009, 03:06 AM | #2 |
No, the item classifications are static and can't be added or changed. You'd have to trigger the whole thing. |
| 07-04-2009, 12:23 AM | #3 |
Depending on how many classes you want, you can probably get away with using the ones already there. Keep in mind the Misc classification doesn't work. |
| 07-06-2009, 08:53 AM | #4 |
Use level of items for classification |
| 07-06-2009, 08:56 AM | #5 |
or ItemUserData... |
| 07-07-2009, 07:09 AM | #7 |
Why not triggering your item classes? Use the ItemUserData as the others already said, add a classstruct, add an itemarray and add the type of your icon. Then you can have endless classes. |
