| 07-04-2009, 11:02 PM | #1 |
K so hi, i have got this idea of a pvp game i wont write alot because i have post more info at the project requirments here i only ask for ur oppinion on this well it's like capture the flag style but with out taking the flag back to ur base. instead u need to keep the flag on you while running away or killling other pplayers in a maze with rooms. now in these rooms there will be traps wich are disabled as defualt but the player can set them to on.. once a player gets into a turned on trap the rooms doors will close and than a trap will go on.in these traps you can avoid the damage and require the player to move around, for example u get in this room wich has a turning obelisk wich shots fire out of he four sides, you as the player need to turn around around him with him to avoid the fire and dmg..this is so player wont be like: "oh great another trap let's wait and get the dmg" this trap also can work aginst the one wich turned on, like this dude sets up a trap goes away than he sees 2 enemys after him so the only way back is the trap.. to avoid trap huggers :] (like some one who seeks disabled traps to set on all the time) and to avoid players expecting from each trap to be turned on,setting up a trap costs HP, like you sacrfice your blood to set the trap (just a realistic idea)... turned on traps and disabled look the same this way you don't know if the trap is set or no, this switch for the trap will be at the center of the trap room, this means every time you try to set a trap u take a chance into getting one...the map will be build as a maze and traps will be un avoidable... ok now for the flag and points: as the player picks the flag he get's % of the base points. i mean if the player has the flag for 1 minutes he gets 100% of the points each sec 2 minutes 80% 3 minutes 50% and so on.. This is for players wich are at the bottom of the list, there always a chance for them to win. the winning team is the first to get a curtain number of points or the one with the most points after curtain time, as the flag carrier dies the flag drops and if it's not picked up after a minute it returns to it's default location wich is a big lobby at the center of the maze, message will show up for all players... Teams 4 teams each 2 players, 2 vs 2 vs 2 vs 2 each starts at a small base out side the maze, bottom right, bottom left, upper left, upper right and ofcurse there are chosable heros and items to buy... (and now i have found a problem. with what money will u buy...creeps are not located there) side notes; as the game start the players will rush to the center for the flag.. this will cause them to meet at the lobby and probably will start fight aginst each other Traps can be used by startegys..there are 2 players... one can run for the flag and lure them to the trap There is no name for this still.. and i don't realy care of one :] i also want partner with this i have posted in the requirments section So.. what do u think will it be playable or even fun? or will it take the place of dota?? XD i take any comments even bad ones but please iff you are going to say it is bad tell me why :] Some Photos: |
| 07-15-2009, 01:18 PM | #2 |
Your ideas are built on a good basis but the project itself could use a little more depth. For example, if one player somehow manages to get ahead of the rest (a higher level, better items or anything to that effect) then he could hold the flag for the whole game, which would make playing absolutely pointless. The hero's would have to be perfectly balanced and perhaps include some kind of penalty for holding the flag. eg. By holding the flag your armour is reduced or you take 1 % of your hitpoints in damage every so often, or the coup degra, you have reduced movement and attack speed. This will force players to play with strategy instead of just building a speedy tank to take damage and run away. I really enjoy good terrain in a game. For me, playing a game with crap terrain feels like torture (unless its a TD). So please do something other than 40 small rooms all connected. Add variation, rooms with waterfalls and the like. Besides that i really like your idea. It won;t replace dota (theres too big a fan base) but if pulled off properly it could become quite popular :D |
| 07-16-2009, 03:17 PM | #3 |
Great to see my topic didn't die :] For the problem u have mantioned.. i have thought of this.. try to read the part with the flag again, as long as a char holds the flag it gets less and less points. the flag penatly is agood idea maybe i put it in :] And yes the Terrian is good i hope so:] i have uploaded pictures |
| 07-16-2009, 06:56 PM | #4 |
Will be the map design symetrical? Nice terrain is nice indeed, but don't let it go into the gameplay By the way, make it so it'll be possible to place any trap into any room, or are you planning to do it like this? I also don't understand why are teams in there :| Though it seems like fun, I would play it, it's kinda original |
| 07-17-2009, 09:18 AM | #5 |
At first i was going to make it symetrial with alot of rooms.. but than i had this design block.. i didn't really know how to fully control this terrain tool, than i choosed to make a different map for practice.. and i come up with this, so i decided to keep with this.. and no i didn't get it symetrical.. wich is a problem..maybe if will find some one to help i will start over making it symetrical... hmm the first idea was that each room has it's own trap, at first i was going to put alot of rooms, but than even in a small scale the map got bigger and hiding from others was too easy. and a huge problem for others to find.. so i choosed that there will be these middle hallways.. (they are the fastest to connect point from point, so if u trying to get some one so u take the hallway as a shortcut) in the middle of the hallway i placed a room with a trap inside: see the right picture (wich has a pool in the middle) so basically there will be 2 rooms with traps inside, this hallway and i am going to make sewers... wich will connect the other 2 far sides of the map the entrence u can see it at picture 3, at the bottom left the rolling stone doors is the entrence to the sewer.. |
| 07-17-2009, 01:25 PM | #6 |
The terrain looks good, i'm glad to see you haven't done what hundreds have and solely used the underground tileset. This project looks very interesting, i hope it turns out alright. :-) |
| 07-18-2009, 08:00 PM | #7 |
xD rizla sorry but i wish to change the tileset to underground or something.. i want to make this dark feeling like in diablo... this sunken ruins tileset is annoying to my eyes.. to much green and it's not very dark as it sepuse.. or is there another way to make a tileset darker? maybe i will make it 3 teams, the problem with 4 is that i need to place them in a different places wich are far from each other and also same range to the flag at the start.. this makes my map get abig too much big, and also requires me to make it pretty much symetric wich i want to avoid, i don't like maps wich are same from each side.. i wish my map will be different, but still will be fair for each team, so i am working on a knew map.. wich i will put more in the terrain than this one, but at first i want to release a quick beta with out an amazing terrain just to see if it's worth working on :S any help is appreciated ^^, i might need some in making the heros and spells, making tham balanced all this... (this is not my strong part, i wish the heros will be interesting to play with) |
| 07-19-2009, 08:07 AM | #8 |
The idea seems nice :p. The only way to make it darker is to either play with fog and make the tint on doodads darker. For the tiles, you're definitely going to need to export their textures, tint them darker, and reimport them because the sunken ruins wasn't really made to be dark... I've really only see a dark sunken ruins once and that was a few seconds in Vexorian and Anitarf's cinematic :p. You're also right about getting the map mostly finished mechanics wise but... If you don't like the mechanics and you haven't made the terrain, you might give up a good project for no reason. You should at least make a rough draft terrain and once the gameplay is done, if you don't like the final product, just touch up those things you don't like. Certain things you do and don't do will affect whether or not you'll like the project and blargh blah blah... Good luck once again. :p |
| 07-20-2009, 09:18 AM | #9 |
Rather use fog to create a darker atmosphere. Using a black linear fog can create an awesome dark atmosphere. In my experience the underground tilesets aren't as versatile as the sunken ruins one, especially considering that you want to include traps. What half wit would spend all that time building traps into a cave? Where as an ancient civilisation might have wanted to protect something important, ie. the flag. Another idea is to make the flag something other than a flag. For example you could create a series of equippable items, armour, weapons, accessories etc that spawn as the flag. These items would explain the bonusses and the limits of carrying the flag. It'll also make the gameplay more believable in a warcraft environment. Why would people be fighting over a flag, rather let them slaughter each other a powerful artifact. ;) Releasing a beta of a completely incomplete map would be futile. Rather work on it a bit more and get everything running before you release it to the public. A beta is aimed more towards locating and removing bugs then seeing if people are interested. |
| 07-20-2009, 03:26 PM | #10 |
Well than, the flag doesn't have to keep as a flag this i don't mind, it's alll final touches after teh system and the base terrain is done, but abou the tileset, how about making it dalaran ruins, i want to come with diablo 3 look i realy like it :D |
| 07-21-2009, 06:19 AM | #11 |
Like I said my personal preference is sunken but dalaran ruins can also look really nice if its pulled off properly. At the end of the day its up to you :) |
