| 07-05-2009, 08:16 AM | #1 |
I'm making a rpg-map and want my heroes to have 8 skills, but I can only add 5 skills. ![]() So I want you to ask, if there is any way to add more than 5 without writing a new "red cross"-ability? |
| 07-05-2009, 08:54 AM | #2 |
No. |
| 07-05-2009, 09:10 AM | #3 |
are you sure, cause i've seen a rpg where your hero could choose from 11 skills and the "red cross"-abil was the original one, cause it was translated |
| 07-05-2009, 10:23 AM | #4 |
I think grim once found a way to enable 8 ability slots by somehow hiding some unneeded buttons. I don't remember how exactly though. |
| 07-05-2009, 11:59 AM | #5 | |
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using these files: http://www.wc3c.net/pastebint.php?t=...08b33eb241c3b3 if you import them into your map(don't know the exact path right now) it will turn the hold-position button into a skillmenu, and the patrol-button into a "face towards point" button. you'd have to trigger those then, though. |
| 07-05-2009, 02:36 PM | #6 |
How about using the item skill "Spell Book"? But heroes may not able to learn spell which in the spell book. Maybe you can use trigger to do this. |
| 07-05-2009, 06:32 PM | #7 | |
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jeah, but this means to trigger your own hero-lerans-skill-system (pretty much work, caus I need every skill twice (learning-form and normal-form)) |
| 07-05-2009, 06:41 PM | #8 | |
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good idea, but i want them to be in one skillmenu sry for 2*post |
| 07-05-2009, 07:25 PM | #9 | |
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You can have to have a two pages skill menu! There are problems with the method in the map I am attaching, like cooldowns resetting and something about morphing skills. I think those problems can be fixed completely, it is in my huge todo list to update this map with a fixed method... |
