| 07-09-2009, 08:17 PM | #1 |
![]() ![]() Been bugging me for like few months ... so much testing to no avail. So as a last resort im gonna post an unprotected ver of my TD so that someone might be able to figure out what is causing the fatal errors. It usually occurs after 20 min into the game when there are a lot of towers. Will give a lot of credit if you can help!! If you need to know anything about the map just ask here. Thanks in advance. |
| 07-09-2009, 08:53 PM | #2 | |
found this Quote:
When the Thor tower attacks, it creates 5 dummies and they cast a total of 5 chain lightnings simultaneously. Do you guys think it could be that? edit. Tested in single player and made 10 thors... no crash. |
| 07-09-2009, 10:16 PM | #3 |
with an 1.21b instllation use grmoire, enable war3err iirc and check the crash dump and post it |
| 07-09-2009, 11:09 PM | #4 |
After playing 21 minutes with all types of towers (besides Lucifer and that other tower, because I didn't know how to get those), I did not have a fatal error like you described. Perhaps it's something you're doing? Or look over multiple replays, comparing ones that crashed and ones that didn't. |
| 07-09-2009, 11:46 PM | #5 | ||
Quote:
I would but that sounds way too complex. Could you please post instructions on how to do that because I don't know any of the tools you described and also how to get a 1.21b installation without reinstalling. Quote:
Well ta for playing so long. The thing is, it's not possible to save reps when it fatals. . . Also even if I have reps I wouldn't know what the problem resides in. |
| 07-10-2009, 02:14 AM | #7 |
It could possibly create an infinite loop. The darndest things will set those off, even if it shouldn't be possible. The base WC3 code sucks... |
| 07-11-2009, 12:41 PM | #8 |
Hey Archer, still having this bug i see :( Well, the trigger you posted appears to be fine as far as i can see. However you could make it a little better by placing Trigger: Set TempPoint = (Position of (Attacking unit))Dunno what could be breaking it, if it was that trigger... Unless its something weird like Dark said, or it could be attacking unit screweing up your arrays or something. All i can think of is making attacking unit a local variable and seeing if that fixes it. (instead of just using Attacking Unit) EDIT: sweet fixed The problem is that you have so many triggers on the map, so its very hard to go through and find them. |
