| 07-12-2009, 02:08 AM | #1 |
I figured I'd post some previews for you all. It's about 90% done. C&C is appreciated, as always. The reason I'm posting these screenshots here and not at Hive is because I actually want some decent comments rather than "OMG EPIC SHIT +REP". Bonus points if you can tell what I based it on. To-do list:
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| 07-12-2009, 02:17 AM | #2 |
Generally, have grass and shrubery invading the path, to make it look more rundown/ancient. |
| 07-12-2009, 02:19 AM | #3 |
I think the cliffs look a bit ugly, i think you should merge the models more into eachother. Also if your not using a preset camera wouldnt the high cliffs get in the way of the camera? Maybe you should add a few places of interest like: fountains, statues, etc. Then its easier for people to memorize the map and where to go and stuff, its a smart to do if your creating a competetive multiplayer map. |
| 07-12-2009, 02:27 AM | #4 | |||
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The cliffs don't get in the way of the camera because they're high enough that it blocks them out ^^ Anyways, the cliffs that I made here are WIPs, and of course I'll try to smooth them out later on. I also plan on adding vines and things like that to them, and I'm going to get them retextured as well. Quote:
I have fountains and statues in other parts of the map. I'll probably add more. Quote:
That's a good idea, but it might get in the way of the gameplay. |
| 07-12-2009, 02:32 AM | #5 |
Shouldn't if you keep it to some fairly subtle walkables. |
| 07-12-2009, 02:40 AM | #6 |
Hmm... I'll have a look around for some small shrubs and such then. |
| 07-12-2009, 02:51 AM | #7 |
I like it on the whole. Such drastic height changes will do some ugly stuff to the in-game camera and experience, so I trust you'll handle that with some camera magick or whatever. It also looks a bit silly when you have stairs next to such dramatic hills, where the hills are steeper than the stairs. :p I don't really like the spiky-top tree model. Some little things like fish in the water, some rocks here and there in the middle of the terrain, etc. would be nice polish. The stark difference in detail level between the walls and the playable area is a bit too much, there should be some more stuff going on. |
| 07-12-2009, 02:58 AM | #8 | |||
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I'll have to do a bit of work with cameras, but surprisingly the WE fixed most of the problems for me. The cliffs are actually so high that when you look at the path in front of them you can see it perfectly. Quote:
Which one? The one with shrub textures, or the pine? Quote:
I plan on doing that. I'll add some fish as you suggested, probably some birds and some locust-ified critters that wander around the map. I might even add some "nature spirits" (mini-wisps) that float around in the forest. |
| 07-12-2009, 06:54 AM | #9 | |
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| 07-12-2009, 03:57 PM | #10 |
I was considering saying something about that. If we look at various pine trees, we can see they don't generally have an area at the top with no branches. |
| 07-12-2009, 05:12 PM | #11 |
I have to agree with you on that one, dusk, but other than the spiky top I love the model. I'd rather not change it, but if I can get someone to edit that model to put more foliage at the top, that might work even better. |
| 07-12-2009, 08:06 PM | #12 |
It is a cool model, but that spike just looks lame and kind of ruins the composition of the whole shot. If it could be fixed, though, that'd be great. |
| 07-12-2009, 09:57 PM | #13 |
New screenshots. These ones aren't fully done yet, but I figured I'd post them anyways. I still need to clean up the clutter on the first one. The second one is a rather bad shot, but I wanted to show that area as well. |
| 07-12-2009, 10:26 PM | #14 |
Same comments as before. Perhaps have rocks/shrubs over flowing in groups into certain areas. Make it look like the path has collapsed. Shouldn't detract from Gameplay unless you're in said area, where it can be designed for it. |
| 07-12-2009, 10:34 PM | #15 |
OMG I LOVE IT +REP Its a joke, Its realy good but.. its needs some more grass in the floor (use the arbusto with 0.5 scale) and the path are too empty, usualy ruins have semi/blocked parts, fallen columns, ect. |
