| 07-16-2009, 02:57 PM | #1 | |||
Chaos Orcs Race by Flame_Phoenix This race is in my project CCFE. To see it in action go to: http://www.hiveworkshop.com/forums/r...Dlist%26r%3D20 Based on: http://www.wc3c.net/showthread.php?t=93188 Basically I need ideas for: - Bloody Aura (Building ability) I need Icon suggestions for: - Fel Fury Upgrade/ability - Fire Forge Upgrade/ability - Ward longevity upgrade Buildings
Units
Upgrades and abilities
Credits All this awesome ideas would not be possible without the imagination of:
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| 07-16-2009, 06:13 PM | #2 |
Bloody Aura: Drains life from sourrounding enemies (like lifeleach) and give the drained life to all sourrounding friendly units; amount of HPgained depends on percentage of HPlost (less HP, more gain) Icon: this this this this this this or this dont know which one is better like your idea, but a lil bit to normal in my eyes (but i'm for radical mapping) |
| 07-16-2009, 06:27 PM | #3 |
Mmm, I will give another use to your idea .... Btw, why do you think it is to normal? If you think you have good ideas for ladder races, please give some xD As for the icons, I like 1st. Thx for your post, rep++. I am open to more ideas and suggestions. |
| 07-16-2009, 07:06 PM | #4 | ||
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Youre using mostly normal orc buildings --> (I'd try something with the Graveyard abil (Remember Ikum-borkum's Racebulding-contest-entry)) some of your units are only evil versions of their orcis originals Quote:
for your chaos-race I'd: - give them only a gold-harvest abil (NO LUMBER HARVESTER).They get lumber (=blood) by slaughtering enemys (lumber gained=X*HPlost of attacked unit) - change Chaos Cart'S role to a scouting unit (fits better to model) with a overrun-abil (if unit moves forward: dmg and 45° knockback to everything in front of it) - replace Red Dragon with a demon (using Doomguard-model) but with old abils {demon has lifesteal (frostmourne), looses HP when not in combat (negative HPreg) and costs lots of blood and some sacrifices}. Is trained at the altar - all units have the sacrifice abil, allowing it to destroy unit and gain X*HP of destroyed unit as lumber (unit moves to the altar before sacrificed) - if unit is sacrificed increase a variable ('Sacrifice') by level of sacrificed unit ('Sacrifice' is shown over the altar in red signs). 'Sacrifice' is used to revive heroes, train demons and increases your food - if an enemy unit's (lvl of enemy unit < lvl of attacking unit; enemy unit is not a demon, or undead) HP <= Y, the enemy unit is given to neutral victim and moves to the next altar. If unit reaches altar, units MS=0, activated attacks = none, remove all abils from unit, owner of unit is changed to owner of attacking unit. Unit gains 'Sacrifice' (see point above) and 'Eat' (the demon with the lowest HP in a certain area around Unit gains Z*currentHP of Unit, Unit dies). If altar dies, units will be released and regain everything. - i'd give them more 'demonic' abils (less fire more blood) Also a nice idea for an aura: <Dont know any useful name> If an unit is damaged, heal unit with aura for x*damage taken Hope I helped Zorri vor mi bat Inglisch adn ofr ym msiytpse |
| 07-16-2009, 07:45 PM | #5 | |||
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However, I am opened to suggestions. If you have any idea, please make sure to share it. I am aware of the graveyard ability, I just make no idea how to use it. You may have not noticed yet, but artwork is not my strong point, codes are xD Quote:
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My point is, I value originality, but this also needs to share some stuff with Orcs + Ud. Also, your race resource system is completely "new" and it wouldn't fit other races such as Humans, per example. I would need to change the interface for 1 player, and that can't be done. (It would be weird to have a tree representing blood ...) Mmm, I see you relate Chaos Orcs to demons in your head. I don't do that, mainly because I may add a demon race on it's own, so the two races need to be different in my project. Your aura will be for a spell for one of my heroes =P Thx once again, I wish I could rep++ you =P |
| 07-16-2009, 08:03 PM | #6 | |||||
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therefore all basic bulidings, units, upgrades have to cost 0 lumber Quote:
Tree representing blood can be used by using an icon showing a tree and a phiole of blood. And why do they have to use the same stupid ...<removed>... standard ressource system?? Quote:
not really! I related Chaos Orcs to !!B!!L!!O!!O!!D!! Quote:
I thaught of attatching some fire/blood/ect Special Effects to the buildings and adding some (lightly) changed textures (model fits quite well, but their textures don't {for a Chaos Race}) |
| 07-16-2009, 08:50 PM | #7 | ||||
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As for the Burrows and The Kodo, I agree. I am looking for new abilities / uses for them, but I can't think of any. For the Kodo, the aura will be quite unique and good. However I fear it may be unbalanced. I also don't know if it should have the devour ability. I am open to suggestions here =P Quote:
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| 07-16-2009, 11:54 PM | #8 | |
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You should check my own take on Fel Orcs. |
| 07-17-2009, 04:43 AM | #9 |
You should try and make this as little as the Horde as possible. Also, Corrupted Wyvern seems like a lame idea why not a Nether Drake? Also, I think you should have fast fel beasts that can use an ability that gives temporary vision over a target unit, and they could be anti-magic as well. |
| 07-17-2009, 09:33 AM | #10 | |||
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I may consider the idea. Quote:
rep++ |
| 07-17-2009, 04:38 PM | #11 | ||
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Ok, start thinking about... Fel Peon --> Slave: can't be trained, are summoned for every enemy worker killed (??1??2?? starting units); have no attack and can be sacrificed or eaten; have harvest-abils Fel Kodo --> .................................................................................................... .................................................................................................... ..................................................................... Fel Burrow --> .................................................................................................... .................................................................................................... ..................................................................... why? every player could see a tree and a pile of blood (or a bloody tree; don't konw) ... it's only a prob of chosing the right icon Quote:
sugesstions...ok...äh...<...>...<see later>...<...> |
| 07-17-2009, 04:52 PM | #12 | ||
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As for the kodo and the burrows, I am really open minded xD |
| 07-17-2009, 05:02 PM | #13 | ||
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that's the ud-players fault (killing BM takes 5 sec) and your race needn't to have a BM like hero Quote:
as I said, all problem of choosing the icon (think of a default icon (something with <... 2. Resource...> probably) ...äh...ja...äh... |
| 07-18-2009, 07:07 PM | #14 | |
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I will look into the other Orc race, maybe I can get some ideas =P |
| 07-19-2009, 07:21 PM | #15 |
Got an idea for Fel Kodo and Fel Burrow: <need name> Model: Fel-Orc Kodo-Beast Icon: ?? Basically: producing food, weak/medium defensive ranged, support caster Abils: - "Feed": (like Cannibalize) eats the nearest enemy unit, matching lvl of unit<=x and heals the caster for y*HP of eaten unit - "Wardrums": (Aura) reduces dmg of enemy units, increases dmg of own units - "Bloodcry": (like Roar) Causes all friendly units to attack without any mercy, increasing their dmg, AS and MS, but also all damage taken; all enemy units will flee in terror; damages (??or even kills??) the caster - "<need name>": (self-buff/morph) increases the AS of the caster, giving the caster a critstrike-abil and increases caster's armor; set caster's MS to 0, disabling all abilities, takes x sec to get in/to leave position Upgrades: - "<need name>": requirement for following upgrades, enables attack - "Bloodbath": Increases AS, dmg - "Wardrums": enables the Wardrums-abil, disables "Bloodcry", "Feed" - "Bloodcry": enables the Bloodcry-abil, disables "Wardrums", "Feed" - "Feed": enables the Feed-abil, disables "Bloodcry", "Wardrums" - "<Need name (same as last abil)>": enables <last abli> - "Fresh Meat": increases Food produced ?????{- "<need name>": <need Idea>}????? <need name> (??Kodo-Stable??) Model: ?? Icon: ?? Basically: Produces (upper unit) and its upgrades (Tier 1) Hope you like it (got idea during Physics-Test, so ... don't wonder) |
