| 07-20-2009, 08:31 PM | #1 |
Hi guys, I've seen some spells where models of units appear top-down (inverted) or that the dummy unit changes the axis ... I have in mind a small spell with a plane and I would to make the nose of the plain start with angle 0º and end with angle 270º (facing ground) but I don't know how to do that ... is that even possible using xe or something else? |
| 07-20-2009, 08:50 PM | #2 |
IIRC, you can't change the pitch angle dynamically, you could animate the model though. |
| 07-20-2009, 10:28 PM | #3 | |
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| 07-20-2009, 10:45 PM | #4 | |
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| 07-20-2009, 11:43 PM | #5 | |
In the xefx documantation Quote:
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| 07-21-2009, 07:01 AM | #6 | |
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| 07-21-2009, 01:20 PM | #7 |
Mmmmm that sounds pretty sweet. I though zangle would modify the dummies height and not the animation angle ... I have to give it a try. Thx! |
